This page provides information on the V-Ray Layered Texture in Maya.
V-Ray Layered texture offers stacking of multiple textures on top of each other in order to mix their output. The result of each layer depends on the blending mode with the next layer in the stack. You can also use a mask to control what parts of the texture will appear in the render.
Note that the "upper" layer is the one with higher number. That is, Layer is the bottom layer.
||Hypershade|| > Create panel > VRay section > 2D Textures > VRay Layered Tex
||Create Render Node|| > VRay section > 2D Textures > VRay Layered Tex
Add New Item button – Adds a layer in the stack.
Enabled – Switch on to use the layer in the stack. When disabled, the layer has no effect on the output.
Tex – Select the texture to be used in the layer.
Mask – Select a texture map to be used as a mask.
Blend Mode – Specifies the blending operation from a list of different blend modes.
Normal – Displays only the top layer.
Average – Displays the average result of the layers. That is, sums the layers and divides by the number of layers.
Add – Adds pixel values of one texture with the other. In case of values above 256 (when in RGB), white is displayed.
Subtract – Subtracts pixel values of the top Layer from lower Layer. In case of negative values, black is displayed.
Darken – Compares all the textures and displays only the darkest result for each pixel.
Multiply – Multiplies the numbers for each pixel of the top Layer with the corresponding pixel for the lower Layer. Because simple multiplication can get values as high as 65025, which is far higher than the maximum allowed value of 255, the result is divided by 255. The result is a darker picture.
Color burn – Darker pixels in the layer are colored with the color of the higher (in the stack) layer.
Linear burn – Applies the color of the higher layer in the stack to darker pixels in the lower layer. Unlike the Color burn option, it provides less contrast.
Lighten – Compares all the textures and displays only the lightest result for each pixel.
Screen – Makes lighter both light and dark areas.
Color dodge – Lighter pixels in the layer are colored with the color of the higher (in the stack) layer.
Linear dodge – Applies the color of the higher layer in the stack to lighter pixels in the lower layer. Unlike the Color dodge option, it provides less contrast.
Spotlite – Does the same as Multiply, but the result is brighter.
Spotlite blend – Adds ambient illumination to the lower layer in the stack, in addition to Spotlite.
Overlay – Overlays the pixels with darker or lighter color depending on the lower layer.
Soft light – Based on the top layer color: if it is lighter than mid-gray, the render is lighter; if it is darker than mid-gray, the render is darker.
Hard light – Based on the pixel color: if it is lighter than mid-gray, Screen mode is used; if it is darker than mid-gray, the Multiply mode is used.
Pin light – Changes the lower layer color based on the brightness of the top layer color. If the top layer color is lighter than mid-gray, lower layer colors darker than the top layer color, are replaced. If the top layer color is darker than mid-gray, lower layer colors lighter than the top layer color are replaced.
Hard mix – Gives black or white result, based on the similarity between the top and lower layers.
Difference – Subtracts the darker from the lighter pixel in each layer pair.
Exclusion – Does the same as Difference, but with lower contrast.
Hue – Uses the color from the top layer and the brightness and contrast from the lower layer.
Saturation – Uses the color from the top layer and the brightness and hue from the lower layer.
Color – Gets hue and saturation from the top layer and brightness from the lower layer.
Value – Gets brightness from the top layer and hue and saturation from the lower layer.
Opacity – Adjusts the transparency of the layer in 0 to 1 range, where 1 is fully opaque and 0 is fully transparent.
Bin icon () – Deletes the layer. This action is irrevocable.
Up/Down buttons () – Move the layer up or down in the stack.