This page provides some details on the settings available for the utility material for Render Stats in V-Ray.
The VRayMtlRenderStats can be used to specify additional render settings on a per-material basis. The same settings can be accessed through the Object Properties, but if this material is used, it overrides those from the object properties.
The same properties are also present in every shape of a Maya node. Those override both from this material and from the object properties.
||Hypershade|| > Create panel > VRay section > VRay Mtl Render Stats
||Create Render Node window|| > VRay section > VRay Mtl Render Stats
||V-Ray Shelf|| > Right-click to Create V-Ray Materials button > VRay Mtl Render Stats
Base material – The actual surface material.
Primary Visibility – When disabled, the object will not be visible.
Visible in Reflections – When disabled, the object will appear perfectly transparent to reflection rays.
Visible in Refractions – When disabled, the object will appear perfectly transparent to refraction rays.
Casts Shadows – When disabled, the object will not be casting shadows.
Receive Shadows – When disabled, the object will not receive shadows.
Visible To GI – When disabled, the object will be considered perfectly transparent to GI rays.
This material is not to be used nested in bump, wrapper, 2sided or blend materials.