This page provides information on V-Ray Place Environment.

 

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Overview


The VRayPlaceEnvTex is a placement node that controls the placement of environment maps. It is automatically created when a texture is assigned to a VRayLightDome.

The example on the right shows an HDRI connected to a VRayDomeLight using a VRayPlaceEnvTex node to control the image's rotation.

 

 

UI Paths



 

||Hypershade|| > Create panel > VRay section > Utilities > VRay Place Env Tex

 ||Create Render Node|| > VRay section > Utilities > VRay Place Env Tex

 

 

Parameters





Mapping Type – Allows the user to select the environment mapping type. 

Use transform –  When enabled, the Transform parameters can be used to rotate the map horizontally and vertically and to move the texture in the UV space.

Horizontal Flip – Flips the environment horizontally. 

Vertical Flip – Flips the environment vertically. 

Horizontal Rotation – Allows the rotation of the environment map left and right.

Vertical Rotation – Allows the rotation of the environment map up and down.

Ground On – Allows the user to flatten the bottom part of an environment map onto a virtual plane. This is useful for rendering CG objects when you only have an environment map.

Ground Position – Specifies the X, Y and Z coordinates of a point in 3D space where the center of the environment map is projected.

Ground Radius – Specifies a projection radius. Can be used to control the scale of the projection.

 

 The ground projection only works for environment maps; it does not work if the texture is assigned to a dome light.