This page provides information on V-Ray Place Environment.
The VRayPlaceEnvTex is a placement node that controls the placement of environment maps. It is automatically created when a texture is assigned to a VRayLightDome.
The example on the right shows an HDRI connected to a VRayDomeLight using a VRayPlaceEnvTex node to control the image's rotation.
||Hypershade|| > Create panel > VRay section > Utilities > VRay Place Env Tex
||Create Render Node|| > VRay section > Utilities > VRay Place Env Tex
Mapping Type – Allows the user to select the environment mapping type.
Use transform – When enabled, the Transform parameters can be used to rotate the map horizontally and vertically and to move the texture in the UV space.
Horizontal Flip – Flips the environment horizontally.
Vertical Flip – Flips the environment vertically.
Horizontal Rotation – Allows the rotation of the environment map left and right.
Vertical Rotation – Allows the rotation of the environment map up and down.
Ground On – Allows the user to flatten the bottom part of an environment map onto a virtual plane. This is useful for rendering CG objects when you only have an environment map.
Ground Position – Specifies the X, Y and Z coordinates of a point in 3D space where the center of the environment map is projected.
Ground Radius – Specifies a projection radius. Can be used to control the scale of the projection.
The ground projection only works for environment maps; it does not work if the texture is assigned to a dome light.