This page provides general information and links about the V-Ray Volumetric Grid.
The V-Ray Volumetric Grid allows you to load, shade and render grid-based simulation cache files, as opposed to the Environment Fog, which is a general purpose volumetric shader and requires no files on disk.
In addition to volumetric rendering, the V-Ray Volume Grid also supports Isosurface rendering and meshing.
Currently, the following file formats are supported:
Create > V-Ray > Create VRayVolumeGrid
The VRayVolumeGrid can also be created by dragging and dropping a relevant input file (.aur, .vdb, .f3d) inside the active viewport.
The following page contains extra tips for using the V-Ray Volume Grid:
Volumetric Grid Tips is an information page containing distributed rendering and FumeFX render settings tips.
Rendering VolumeGrid with any Render Element via the V-Ray GPU engine is not supported yet.
- Starting with V-Ray Next, Update 1, you need to re-export Maya fluids to .vrscenes if you want to use vrscene caches.