This page provides information on the V-Ray Water Map.

 

Page Contents ×

Overview


VRayWater is a procedurally generated texture. It can be used along with Vector Displacement (other types of displacement will not work) in order to simulate waves on the surface of water.

 

UI Paths


 

 

||Hypershade|| > Create panel > VRay section > 2D Textures > VRay Water

 ||Create Render Node|| > VRay section > 2D Textures > VRay Water

 

 

Parameters


 

 

Height Multiplier – Specifies a scale multiplier for the whole texture.

Wind Direction – Specifies the wind direction and thus the direction of the waves.

Wind magnitude – Specifies the strength of the wind creating the waves. Higher values produce larger waves. 

Wind Direction Multiplier – Specifies a multiplier for the importance of the wind direction. Smaller values produce more variation in the direction of the waves. 

Choppy Multiplier – Specifies a multiplier for the choppiness of the waves. Higher values produce sharper looking waves.

Rate – Speeds up or slows down the movement of the waves. This value has effect only in an animation. 

Seed – Specifies an integer used to set the starting point for the random generator. Different values produce different waves randomly. 

Resolution – Specifies the amount of detail in the generated map. 

Patch size – Specifies the real world size of one patch of the VRayWater texture outside of which the surface is perfectly periodic.