4.04.01

 

Date – Oct. 25, 2018

Download – Build 4.04.01

Complete changelog – Release Notes

 
 
 

 

ADAPTIVE DOME LIGHT


Faster, cleaner and more accurate image-based environment lighting based on V-Ray Scene Intelligence.

See the VRayLightDome page.


 

FASTER IPR

 

Redesigned IPR for faster feedback and continuous updates.

 


 

AI DENOISER IN VIEWPORT IPR

 

The NVIDIA AI denoiser is now available for interactive rendering with V-Ray IPR in the viewport.

See the Interactive Rendering page.

 


 

DEBUG SHADING/ISOLATE SELECTED

 

Quickly isolate selected textures and materials to help debug large shading networks in IPR.

See the Interactive Rendering page.

 


 

PLAYBLASTS WITH VIEWPORT IPR

 

Create high-quality previz and animation tests via Playblasts with Viewport IPR.

See the Interactive Rendering page.

 


 

2X FASTER GPU RENDERING

 

Fast new GPU rendering architecture that now supports more high-end production features.

 


 

GPU VOLUME RENDERING

 

V-Ray GPU now supports blazing fast rendering of volumetric effects like smoke, fire and fog.

 


 

GPU BUCKET RENDERING

 

Adds support for Cryptomatte render elements.

See the Supported Features page.

 


 

PHYSICAL HAIR MATERIAL

 

Render more realistic-looking hair with accurate highlights and new glint and glitter controls.

See the V-Ray Hair Next Material page.

 


 

METALNESS

 

The V-Ray Material adds support for PBR shaders with new Metalness reflection controls.

See the V-Ray Material page.

 


 

TOON SHADER


Easily create non-photorealistic, cartoon and cel-shading effects. Now with new options for advanced line control.

See the V-Ray Toon Material page.

 


 

V-RAY LAYERED TEXTURE

 

This powerful tool layers textures with blend modes and individual masking controls.

See the V-Ray Layered Texture page.

 


 

LAYERED ALEMBIC SUPPORT

 

Now supporting Alembic 1.7 and layers for efficient handling and updating of Alembic data.

See the Import V-Ray Proxy page.

 


 

V-RAY CLOUD

 

Now in open beta. Render scenes directly to the cloud with a push of a button. Learn more >

 


 

V-Ray Next GPU for Maya - Tutorial: GPU workflow


For additional information see the Setup for GPU Rendering page.