This page provides information on the V-Ray Mtl Toon Addon.

 

Overview


The V-Ray Mtl Toon Addon is an add-on to the V-Ray Material. You can use a single Toon material item to add a toon effect to many V-Ray materials, even to the whole scene. It does not work with any other type of materials, as it internally extends the V-Ray Material.

 

 

 


UI Path


 

 |Shading viewport| > Shader Tree > Add Layer buttonV-Ray Materials > V-Ray Mtl Toon Addon




Diffuse Ramp


 

 

Gradient preset – For every selected V-Ray Toon Addon, set either the diffuse or specular gradient to a preset.

Edit Diffuse gradient – Opens the Gradient Editor.

Diffuse gradient – A diagram with buttons on the left that allow you to change the size of the editor or open the gradient in the full editor, to load gradient presets or save a new preset, and to show or hide the RGB and alpha channels. You can change its colors with the color bar located under the diagram.

Diffuse gradiation offset  – Grayscale texture used to offset the ramp position for the respective shaded point.

Output offset – Amount used to offset the ramp position by a static value. Useful when the ramp offset texture has values in [0, 1] range but the user wants values in [-0.5, 0.5] range instead.

 

Specular Ramp


 

 

Gradient preset – For every selected V-Ray Toon Addon, set either the diffuse or specular gradient to a preset.

Edit Specular gradient – Opens the Gradient Editor.

Specular gradient – A diagram with buttons on the left that allow you to change the size of the editor or open the gradient in the full editor, to load gradient presets or save a new preset, and to show or hide the RGB and alpha channels. You can change its colors with the color bar located under the diagram.

 

 

Shadow override


 

 

Shadow blend on – Enables the shadow blend.

Shadow color – Sets the shadow color.

Shadow opacity – Sets the shadow opacity.

 

 

Light Control


 

 

Replace light color – When enabled, the color for all lights illuminating an object with the current material is replaced by Light Color.

Light color – Replacement color for the original light color.

Light blend mode – Mode for blending the original light with the diffuse color.

None
Normal 
Over 
Add 
Subtract 
Multiply 
Lighten
Darken
Saturate
Desaturate
Illuminate

Light blend intensity – Amount for blending the original light and the diffuse color. A value of 0 results in no light blending, while a value of 1 results in full light blending. A texture map can be used here. 

 

 

Anisotropy


 

 

 

Highlight Type – Offers two modes to set the anisotropy highlight: 

Shape – Using a curve and points to set the highlights.
Texture 
– Textured highlight allows a greater degree of control over the final look. It uses the same VRayMtl highlight anisotropy UV space to map a texture over the highlight.

Highlight Mask – When the Highlight Type is set to Textured, this parameter becomes active. Select a texture to use as a mask for the highlight.

Highlight Shape Preset – Presets for the curve that controls the shape of the highlight. The curve positions are mapped to points on a circle (the default highlight shape). When the Highlight Type is set to Textured, the presets of this option are ignored. 

Default 

Square 

Pentagon

Hexagon 

Flower 4-sided

Flower 5-sided

Flower 6-sided

Star 4-sided

Star 5-sided

Star 6-sided

Heart 

Heart Inverted 

Edit Highlight shape – Opens the Gradient Editor.

Highlight Shape – A diagram with buttons on the left that allow you to change the size of the editor or open the gradient in the full editor and to load gradient presets or save a new preset.

Split highlight X axis/Split Y highlight axis – Amount for highlight splitting in the X/Y tangent direction.

Highlight rotation –  Amount for highlight rotation. A value of 0 means no highlight rotation and a value of 1 results in 360 degree rotation.

 

 

Toon Edges Override


 

 

Enable override – Enables overriding the settings.

Toon edges priority – Specifies the priority for the toon edges.

Line color – Specifies the outer color texture of the cartoon line (outlines).

Line width multiplier – Multiplier for the width of the cartoon line.

Inner line control – Allows you to use separate color/width parameters for the inner edges.

Line color inner – The color of the cartoon line at the inner edges.

Line width multiplier inner – Multiplier for the width of the cartoon line at the inner edges.

Outer overlap threshold – Determines when outlines are created for overlapping parts of one and the same object. Lower values reduce the outer overlapping lines, while higher values produce more overlap outer lines.

Normal threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles generate internal lines. Higher values mean that normals at smaller angles to one another can also generate an edge. Do not set this value to pure 1.0, as this fills curved objects completely.

Overlap threshold – Determines when outlines will be created for overlapping parts of one and the same object. Lower values reduce the internal overlapping lines, whereas higher values produce more overlapping lines. Do not set this value to pure 1.0, as this fills curved objects completely.

Mask color threshold – Determines when inner edges will be created according to the extra texture.

Mask color – Allows additional inner edges to be drawn where the texture changes sharply. 

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