This page collects various useful utilities like the V-Ray Fur Styler, the mudbox2vrmesh, the vdenoise for Nuke and other tools related to V-Ray, which are not part of the official V-Ray installations.
This modifier allows you to paint the initial and bend directions for VRayFur objects so that you can sort of "style" the appearance of VRayFur.
Download for 3ds Max 2013-2019: VRayFurStyler_VRay4.zip
Mudbox to .vrmesh exporter
This is a Mudbox exporter plugin that allows the user to export .vrmesh files directly from Mudbox. The exporter allows to choose a subdivision level to use as viewport preview, and can store painted color maps as vertex colors for use in shaders.
Download for Mudbox 2015-2016: mudbox2vrmesh.zip
VDenoise plugin for Nuke
A freeware Nuke plugin that implements the V-Ray denoiser as a Nuke node.
Download for Nuke 8-11.2 for Windows and Linux: vdenoise_nuke.zip
A 64-bit recompile of the maketx tool from the OpenImageIO library. Can be used to convert common texture formats to tiled .tx or .exr files for use with V-Ray.
Download version 1.4.12, 64-bit: maketx-1.4.12.zip
This little program can be used to blend multiple images together. Originally it was designed to blend images produced by the photon mapping engine of V-Ray when you need to shoot an enourmous amount of photons. It can also be used to sort of render progressive path tracing in distributed rendering mode, where you blend the PPT images produced from several different machines.
Bercon Metaballs 1.14
This is a recompile for V-Ray 2.0 of the original open-source plugin Bercon Metaballs 1.14 by Jerry Ylilammi; includes full source code under Apache License 2.0.
Download for 3ds Max 9-2013 for V-Ray 2.x: bercon_metaballs_vray23.zip
Bercon Maps 3.03
This is a recompile for 3ds Max 2015 of the original open-source plugins Bercon Map 3.03 by Jerry Ylilammi; includes full source code under Apache License 2.0. This is not specifically related to V-Ray, but I was asked to recompile it.
Download for 3ds Max 9-2015: BerconMaps_3_03.zip
This tool can be used to un-hex vrscene files written with hex-encoded transform and/or mesh data. The resulting un-hexed vrscene is written out separately. Another use for the tool is to compare vrscenes and return a status (false) if they are different.
Usage: Run the executable from a command prompt.
- to un-hex a vrscene, use the -u flag. Example: vrscene_dehexer.exe -u source.vrscene result.vrscene.
- to compare vrscenes, use the -d flag. Example: vrscene_dehexer.exe -d scene1.vrscene scene2.vrscene.
- run the program without arguments to print a help message.
Download for Windows: vrscene_dehexer.zip