This page provides information on the MtlMulti material node.

 

Overview


This node allows you to assign different materials on a single mesh based on face IDs.

 

UI Paths


 

||shop Network|| > Material > V-Ray Material node > V-Ray > Material > Multi ID

 ||mat Network|| > V-Ray > Material > Multi ID

 


 

Node


The MtlMulti node provides inputs for controlling various material properties. Some correspond to parameters in the section below.

 

 

 

mtl_# – Specifies a sub-texture to be used by the Multi Material. The number of available inputs is dependent on the Materials Count parameter.

 

Parameters


 

 

Materials Count – Specifies the number of materials that will be applied to the mesh.

Wrap ID – When enabled, the material IDs will be wrapped to the largest specified ID.

Int Material ID Gen – An integer texture that generates material IDs. If this and Float Material ID Gen are not present, then the surface material ID will be used instead.

Float Material ID Gen – A float texture that generates material IDs. If this and Int Material ID Gen are not present, then the surface material ID will be used instead.


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