This page provides some details on the settings available for the Render Stats Material node in V-Ray.

 

Overview


The VRayMtlRenderStats can be used to specify additional render settings on a per-material basis.

 

UI Paths


 

||mat Network|| > V-Ray > Material > Render Stats

||out Network|| > V-Ray Render Elements node > V-Ray > Material > Render Stats

 


Node


The MtlRenderStats node contains the following input:

 

 

base_mtl – Specifies the surface material that the additional settings are applied to.

 

Parameters




Visible to GI – When disabled, the object is considered perfectly transparent to GI rays.

Primary Visibility – When disabled, the object appears perfectly transparent to camera rays.

Visible in Reflections – When disabled, the object appears perfectly transparent to reflection rays.

Visible in Refractions – When disabled, the object appears perfectly transparent to refraction rays.

Cast Shadows – When disabled, the object is invisible to shadow rays from lights and does not cast shadows.

Receive Shadows – When disabled, the object does not receive shadows.

 

Notes


  • This material is not to be used nested in bump, wrapper, 2sided or blend materials.

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