The Subsurface Scattering Render Element stores subsurface information calculated from BRDFSSS2 materials.  



The Subsurface Scattering Render Element stores subsurface information from the SSS material as an image. This render element can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.


UI Path

||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > SSS


The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.


Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the  V-Ray Renderer node.

Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.



Common Uses

The Subsurface Scattering Render Element is useful for changing the appearance of SSS items after rendering in a compositing or image editing software. Below is an example of its use. 



Subsurface Scattering Render Element


Original Beauty Composite






Subsurface Scattering Render Element with the color of Subsurface Scattering changed


Color of Subsurface Scattering changed




Compositing Formula

SSS + Beauty = Final Image



Page Contents ×