© Square Enix © Goodbye Kansas


Table of Contents

The Total Lighting Render Element stores all direct and indirect lighting in the scene.


Overview


The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the Lighting and GI render elements, or of multiplying the Raw Total Lighting and Diffuse Channel Render Elements.

Note: Specific objects can be excluded from this Render Element by disabling the Generate Render Elements option in the V-Ray Object Properties for the selected object(s).


Attributes


The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel.

Consider For AA – When enabled, anti-aliasing is used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the V-Ray Renderer node.

Denoise – Enables the render element's denoising, provided the V-Ray Denoiser render element is present.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.


This render element is not supported with V-Ray GPU rendering.


Common uses


The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. In the example, the lights in the scene are brightened and tinted with a warm tone. See the render before and after compositing.


Before
After


Compositing Formulas



 Raw Total Light x Diffuse = Total Lighting




Direct Light + GI = Total Lighting