The Total Lighting Render Element stores all direct and indirect lighting in the scene.



The Total Lighting Render Element is a color image that includes the effects of both direct and indirect lighting on materials in the scene, including the diffuse component. It is a result of adding the Lighting and GI render elements, or of multiplying the  Raw Total Lighting and Diffuse Render Elements.

Note: Specific objects can be excluded from this Render Element by disabling the Generate Render Elements option in the V-Ray Object Properties for the selected object(s).


UI Path

||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Total Lighting


The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.


Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the  V-Ray Renderer node.

Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.


This render element is not supported with V-Ray GPU rendering.


Common uses

The Total Lighting Render Element is useful for brightening or dimming all lighting during compositing. Below are a couple of examples of its use.



Total Lighting Render Element


Original Beauty Composite




Brightened Total Lighting Render Element


Brightened and tinted Total Lighting Render Element




Brightened Lights


Tinted Lights




Compositing Formulas


 Raw Total Lighting x Diffuse = Total Lighting




Direct Lighting + GI = Total Lighting


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