This page provides information on the VRayClipper node.



VRayClipper is a geometric primitive that can be used to clip away parts of the scene with a defined geometry or a simple plane. It is a render-time effect and does not modify the actual scene geometry in any way.

The images at right show geometry before and after being clipped with VRayClipper.





UI Path


||obj Network|| > V-Ray > Geometry > V-Ray Clipper






Enabled – Turns the clipper effect on and off.

Affect Light – Enables the clipper to also affect light sources.

Only Camera Rays – The clipper will affect objects as they are directly seen by the camera, but they will appear unchanged to reflection/refraction/GI rays.

Clip Lights Geometry – Enables the clipping of lights geometry (for example a mesh light)

Use Object Material – Enables the clipper to use the material of each clipped object to fill in the resulting holes. When disabled, the material applied to the clipper object itself will be used.

Set Material Id – When enabled, allows the user to specify a Material ID number to the VRayClipper.

Material Id – Specifies a Material ID number for the VRayClipper.

Exclude– Opens specifies an include/exclude list that allows you to select which scene objects will be clipped.

As Exclusive List – Allows the user to specify the effect of the Exclude list. 

Exclude – Objects in the Exclude list will not be clipped.
Include – Only objects in the list will be clipped.

Object Id – Allows the user to specify an Object ID number for the VRayClipper.

Clip Mesh – Specifies the mesh VRayClipper uses to clip.

Operation – Determines how to use the mesh :

Intersection – Clips away anything that is outside the specified mesh; only render objects and parts of objects inside the specified mesh;
Subtraction – Clips away anything inside the specified mesh; only render objects and parts of objects outside of the specified mesh.


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