This page contains information about the V-Ray TexRGBTintMax node.
Overview
V-Ray RGB Tint Max maps the Red, Green and Blue channels of a texture map to different colors.
Parameters
Texture – Specifies the texture used.
Red – Controls what the Red channel in the Texture is mapped to.
Green – Controls what the Green channel in the Texture is mapped to.
Blue – Controls what the Blue channel in the Texture is mapped to.