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Table of Contents

This page contains information about the V-Ray TexRGBTintMax node.


Overview


V-Ray RGB Tint Max maps the Red, Green and Blue channels of a texture map to different colors.


Parameters


Texture – Specifies the texture used.

Red – Controls what the Red channel in the Texture is mapped to.

Green – Controls what the Green channel in the Texture is mapped to. 

Blue – Controls what the Blue channel in the Texture is mapped to.