This page provides information on the V-Ray Shelf.

 

Overview


V-Ray includes a shelf with easy shortcuts to some of the most commonly used V-Ray components. The shelf can be added to the shelf dock the first time you launch Houdini with V-Ray installed.



UI Path


 

||Shelf dock + button|| > Shelves > V-Ray


Shelf Functions


The V-Ray Shelf provides the functions listed below.


ButtonDescription
Render
Starts a Production render and launches the VFB window. Note: A camera must be set in the viewport to start the render.
Submit
Submits a render job to Chaos Cloud. For more information on Cloud rendering with V-Ray, see the Rendering in Chaos Cloud.
Show VFBLaunches the V-Ray Frame Buffer window.
Physical Camera

Adds V-Ray Physical Camera properties to the active Houdini Camera.

Object PropertiesAdds a number of properties on per-object basis. See the Object Properties page for more information.
Displacement PropertiesAssigns displacement properties to a Geometry node.
Hair PropertiesAssigns V-Ray Hair Properties to the selected Geometry node.
Export VRayProxyOpens the Create V-Ray Proxy window.
Import materialImports material from a .vrscene file. Select the correct file path to import the material in Houdini.
FumeFX Fire/Smoke PresetSets up a V-Ray Volume Grid Shader with settings suitable for rendering FumeFX simulations.
Houdini Fire/Smoke PresetSets up a V-Ray Volume Grid Shader  with settings suitable for rendering Houdini Pyro simulations.
Houdini Liquid PresetSets up a V-Ray Volume Grid Shader  with settings suitable for rendering Houdini FLIP simulations (currently unavailable).
Maya Fluid PresetSets up a V-Ray Volume Grid Shader  with settings suitable for rendering Maya Fluids simulations.

 

 

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