This page contains information about the V-Ray Tiles Texture.

 

Overview


The V-Ray Tiles Texture generates a versatile procedural tile pattern with two colors or texture maps.

 

 

UI Paths


||mat Network|| > V-Ray > Procedural Texture > V-Ray Tiles

||out Network|| > V-Ray Render Elements node > V-Ray > Procedural Texture > V-Ray Tiles

 

 

 

Node


The TexTiles node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 

 

Parameters




Pattern Type – Allows you to select from certain preset tile patterns. Some channels controls may not be visible in the UI for this texture if the Pattern Type chosen does not support or need it. For more details, please see the Pattern Type examples below.

Color Mortar – Controls the color of the mortar. This channel can also be controlled by a texture map.

Color Tiles – Controls the color of the Tiles. This channel can also be controlled by a texture map.

Horizontal Count – Controls the horizontal tile count. For more details, please see the Horizontal Count examples below.

Vertical Count – Controls the vertical tile count. For more details, please see the Vertical Count examples below.

Color Variance – Controls the amount of color variety in the tiles. For more details, please see the Color Variance examples below.

Fade Variance – Controls how faded the color from the Color Variance.

Horizontal Gap – Controls the size of the horizontal gap between the tiles. For more details, please see the Horizontal Gap examples below.

Vertical Gap – Controls the size of the vertical gap between the tiles. For more details, please see the Vertical Gap examples below.

Holes % – Controls the percentage of tiles that are missing. For more details, please see the Holes Percentage examples below.

Edge Roughness – Controls how rough the edges of each tile. For more details, please see the Edge Roughness examples below.

Random Seed – Used to generate the procedural Tiles Texture. This value can control Holes, Color Variance, Fade Variance, and Random Shift. For more details, please see the Random Seed examples below.

  Line Shift – Controls the amount of shift between each line of tiles.

Random Shift – Controls the amount of shift between each of the tiles.

Row Modify – When enabled, the custom parameters are used.

Column Modify – When enabled, the custom parameters are used.

Per Row – Specifies the number of tiles in each row.

Row Change – Specifies the amount of change to apply with each row.

Per Column – Specifies the number of tiles in each row.

Column Change – Specifies the amount of change to apply with each row.



Color Tweaks





Mult – Specifies a strength multiplier for the texture color.

Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.

Invert – When enabled, inverts the resulting texture color.

Alpha Tweaks




Source – Specifies where the alpha channel is drawn from.

Alpha – Alpha channel is drawn from the texture.
Color 
– Alpha is generated from pixel intensity.
Opaque
– Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

Offset – Specifies an additional offset for the texture alpha.

Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha is inverted as well.


Placement





Placement Type – Specifies the way the valid portion of the texture is applied.

Full – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below.
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.

U – Specifies the U coordinate of the valid texture sector.

V – Specifies the V coordinate of the valid texture sector.

W – Specifies the width of the valid texture sector.

H – Specifies the height of the valid texture sector.

Jitter – Controls the amount of random placement variation.

Tile U – Enables horizontal tiling.

Tile V – Enables vertical tiling.

UV Noise




Enabled – Enables noise for the texture.

Amount – Specifies the amount of noise to add to the texture.

Levels – Specifies the amount of noise iterations.

Size – Controls the scale of the noise.

Animated – Enables the noise to be animated.

Phase – Controls the noise phase.


 


Example: Pattern Type

 

Examples shown with Horizontal and Vertical Counts of 2.0.

 

 
 Pattern: Custom Tiles

 
 Pattern: Running Bond

 
 Pattern: Common Flemish Bond

 
 Pattern: English Bond

 
 Pattern: 1/2 Running Bond

 
 Pattern: Stack Bond

 
 Pattern: Fine Running Bond

 
 Pattern: Fine Stack Bond

 

 

 


Example: Horizontal and Vertical Count

 

 

 
 Horizontal Count: 0.5 
 Vertical Count: 4.0

 
 Horizontal Count: 2.0 
 Vertical Count: 4.0

 
 Horizontal Count: 4.0 
 Vertical Count: 4.0 

 
 Horizontal Count: 4.0 
 Vertical Count: 1.0

 
 Horizontal Count: 4.0 
 Vertical Count: 2.0

 
 Horizontal Count: 4.0 
 Vertical Count: 4.0 

 

 

 

 

 

Example: Color Variance

 

 
 Color Variance: 0.0

 
 Color Variance: 1.0

 
 Color Variance: 5.0

Example: Horizontal and Vertical Gap

 

 
 Horizontal Gap: 0.25
 Vertical Gap: 0.25

 
 Horizontal Gap: 0.25
 Vertical Gap: 0.25

 
 Horizontal Gap: 1.0
 Vertical Gap:  1.0

 

 

 

 

 

Example: Holes Percentage

 

 

 

 
 Holes %: 0

 
 Holes %: 2

 
 Holes %: 5

Example: Edge Roughness

 

Examples below have Horizontal and Vertical Counts of 1.0, and Horizontal and Vertical Gaps of 1.0.

 
 Edge Roughness: 0.0

 
 Edge Roughness: 5.0

 
 Edge Roughness: 10.0

 

 


Example: Random Seed

 

By adjusting the value of Random Seed, along with the values of the settings above Random Seed, custom procedural brick patterns can be created.

Examples below start with this base Custom Tile, where all settings are default except those specified:

 


Horizontal and Vertical Counts: 2.0
Color and Fade Variance: 1.0
Horizontal and Vertical Gap: 1.0
 

 

 


Random Seed: 2.0


Random Seed: 4.0



Random Seed: 6.0


 

 


Random Seed: 2.0
Random Shift: 1.0


Random Seed: 4.0
Random Shift: 3.0


Random Seed: 6.0
Random Shift: 5.0

 

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