Please note that this documentation space offers information for V-Ray 3.6! For most up-to-date documentation, refer to V-Ray Next for Modo help.

This page provides information on the Self Illumination Render Element.

 

Page Contents

 

Overview  


The Self Illumination Render Element isolates self-illuminated materials, including V-Ray Mesh Lights, objects with the VRayLightMtl, and any objects with Self-Illumination enabled in their V-Ray material.

This render element is useful for brightening or color-correcting self-illuminated materials in the final composite.

For example, the material VRayMtl has a parameter for self-illumination. If this parameter is set to a non-black color value, this render element will show the results of the self-illumination.

 




UI Path: ||Render Elements panel|| > Shading rollout > Luminous Shading - Self Illumination


Common uses


The Luminous Shading Render Element is useful for changing the appearance of self-illuminated surfaces after rendering using a compositing or image editing software. Below are two examples of its use.

 

 


Self Illumination Render Element

 

Original Beauty Composite

 

 

 

 

 


Color of self-illuminated surface changed in composite

 


Intensity of self-illuminated surface increased in composite

 

 

 

Compositing Formula


Luminous Shading + Beauty = final image

 

 

 

 

Notes


  • This element contains only the light geometry itself, not the light emitted from it. Lighting information is contained in the Lighting Render Elements.