Please note that this documentation space offers information for V-Ray 3.6! For most up-to-date documentation, refer to V-Ray Next for Modo help.

This section contains information on the Materials found in V-Ray for Modo.


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There are a number of different materials for use with V-Ray for Modo. These materials are quite versatile and each can be used in a number of ways to achieve different looks, ranging from simple surfaces like plastics and metals to complex uses such as translucent objects, subsurface materials such as skin, and even light-emitting surfaces.

For more details on each material, please see the dedicated pages.




UI Path: |Shading viewport| > Shader Tree > Add Layer button > V-Ray Materials



V-Ray Materials