This section contains information on the Materials found in V-Ray for Modo.
There are a number of different materials for use with V-Ray for Modo. These materials are quite versatile and each can be used in a number of ways to achieve different looks, ranging from simple surfaces like plastics and metals to complex uses such as translucent objects, subsurface materials such as skin, and even light-emitting surfaces.
For more details on each material, please see the dedicated pages.
UI Path: |Shading viewport| > Shader Tree > Add Layer button > V-Ray Materials