This section contains links to V-Ray Procedural Textures in V-Ray for Modo.

 

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Overview


The textures in this section are procedurally generated and are designed to be used with V-Ray.




UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural




Section Library


 


V-Ray Bulge

Similar to the V-Ray Grid Texture, but acts as if the lines are constraining the texture and the texture is inflated from beneath.


V-Ray Cellular

Creates a cellular noise texture.

 

 

 

 


V-Ray Checker

Creates a checkerboard texture.


V-Ray Cloth

Creates a cloth texture with a high level of control over the cloth's woven attributes.

 

 

 

 


V-Ray Granite

Creates a granite texture with four colors.


V
-Ray Grid
Creates a grid texture.

 

 

 

 


V-Ray Leather

Creates a leather texture.


V-Ray Marble

Creates a marble texture with two colors.

 

 

 

 


V-Ray Marble Simple

Creates a marble texture with two colors and simplified controls.


V-Ray Noise

Creates a noise texture from one of three available noise types.

 

 

 

 


V-Ray Rock

Creates a rock texture from two colors or maps.


V-Ray Smoke
Creates a smoke texture from two colors or maps.

 

 

 

 


V-Ray Snow

Creates a snow texture effect.


V-Ray Speckle

Creates a contrasted speckle noise effect.

 



 


V
-Ray Splat
Mimics a splatter effect.


V-Ray Stucco

Produces a surface effect similar to uneven stucco.

 

 

 

 


V-Ray Swirl

Creates a texture with a radial swirling effect.


V
-Ray Tiles
Creates a tile texture with a choice of several pattern types.

 

 

 

 


V-Ray Water
Creates a vector displacement map that emulates waves on the surface of water.