This page contains information about the V-Ray three-color Gradient Texture in V-Ray for Modo.
The V-Ray 3-Color Gradient is an utility texture that creates a 3-color gradient texture. The example shown here has Color 1 set to red, Color 2 set to green, and Color 3 set to blue, and uses the mesh's UV mapping.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Utilities > V-Ray 3-Color Gradient
Color 1-3 – The three colors used in the resulting texture. These can also be mapped to a different texture for each of the 3 colors.
Has Textures – The affects bump mapping.
Middle – The middle color position.
Type – Select How the gradient's appearance is calculated.
Linear – Shades from the left to the right in a straight line.
Radial – Shades from the center to the outside in a circular pattern.
Noise Amount – How much noise is introduced.
Noise Size – The scale of the noise.
Noise Type – Dropdown to select how the colors are randomly distributed across the gradient.
Regular – A plain noise, this is not a fractal function.
Fractal – A fractal algorithm to generate the noise.
Turbulence – A turbulence based noise type is used.
Noise Iterations – How many iterations of noise there will be.
Noise Phase – Controls the speed of the procedural's noise.
Noise Low – Sets the Low threshold.
Noise High – Sets the high threshold.
Noise Smooth – The amount of smoothing of the noise.