This page contains information about the V-Ray Bercon Tile Texture in V-Ray for Modo.
The V-Ray Bercon Tile Texture map can be used to generate a procedural tile texture. It can use custom colors or texture maps, and provides a number of style types. This texture can be used as an input to many different material channels to produce varied and complex effects.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Bercon Textures > V-Ray Bercon Tile
V-Ray Bercon Tile rollout
Color #1 (map) – Controls the color of the tile.
Edge color (map) – Controls the color of the edges between the tiles. This could be thought of as mortar between the tiles.
Color 2 same as Edge color – Sets Color 2 to be the same as the Edge color channel.
Color #2 (map) – A secondary edge color that is at the edges of the tiles themselves between them and the Edge color (mortar).
Size – Controls the size of the procedural texture
Style – Gives access to a number of preset patterns for the V-Ray Bercon Tiles procedural texture. See Tiling Styles example below for details.
Tile Width – Controls how wide the tiles are.
Tile Height – Controls how tall the tiles are.
Edge Width – Controls the width of the Edge color. Larger values give a wider mortar.
Edge Height – Controls the height of the Edge color.
Tile Width Variation % – Controls the amount of variation/randomness in width.
Tile Height Variation % – Controls the amount of variation/randomness in height.
Edge Width Variation % – Controls the amount of variation/randomness in the edge width.
Edge Height Variation % – Controls the amount of variation/randomness in edge height.
Soften – Controls the selection of the different types of softening. This channel can either be set to a value of None, Linear, Round or Smooth.
Soften Radius – Controls the radius of the selected soften type.
Round Corners – When turned on will result in all corners being rounded by the value in the Round Radius channel.
Round Radius – Specifies the circular radius when Round Corners are turned on. This setting interacts depending on what type of Round Corners have been chosen.
Example: Tiling Styles
Style: Common Bond
Style: Custom Bond
Style: Double English Cross Bond
Style: English Bond
Style: English Cross Bond
Style: Flemish Bond
Style: Flemish Garden Wall Bond
Style: Flemish Stretcher Bond
Style: Herringbone Bond
Style: Monk Bond
Style: Stack Bond
Style: Stretcher Bond
Custom Bond rollout
Pattern – Allows the creation of custom tile patterns using inputs for offset, height, width1, width2, or offset,height, width1. A Negative offset will be multiplied by row number. So a pattern of -0.5,0.5,5,2 will produce a wooden flooring type of effect and -0.25,0.5,1,0.5 will produce a decorative diagonal brick pattern as both use a width2 number. However if just offset, height and width are input as such: -0.3,1,1 a more traditional brickwork / tile pattern can be created. All user created patterns can be saved as a custom preset.
Distortion (map) – When a texture map is connected, this will distort the V-Ray Bercon Tiles procedural texture based on that texture. It evaluated the connected texture based on a 0, 1 value.
The Bercon Maps were originally developed by Jerry Ylilammi ( http://www.ylilammi.com/2013/09/berconmaps/ ) as open-source plug-ins for 3ds Max. Source code ported to V-Ray Standalone by Chaos Software Ltd.