This page contains information about the V-Ray Blend Normal Maps Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Blend Normal Maps is an utility texture that blends two normal or bump maps and produces an accurate result. The example shown here blends two normals maps, one from a floor board texture and the other from a wrinkled textile texture.

 

 

 




UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Utilities > V-Ray Blend Normal Maps


Parameters





Normal map 1 – A slot to connect the first normal map.

Normal map 1 weight – Controls how much the final result depends on the first normal map.

Normal map 2 – A slot to connect the second normal map.

Normal map 2 weight – Controls how much the final result depends on the second normal map.

Bump map 1 – A slot to connect the first Bump map.

Bump map 1 weight – Controls how much the final result depends on the first Bump map.

Bump map 2 – A slot to connect the second Bump map.

Bump map 2 weight – Controls how much the final result depends on the second Bump map.

Sharpen – When enabled, a filter is applied to sharpen the final result.