Please note that this documentation space offers information for V-Ray 3.6! For most up-to-date documentation, refer to V-Ray Next for Modo help.

This page contains information about the V-Ray Cellular Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Cellular Texture map generates a procedural cellular noise pattern.

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Cellular

 

Parameters


 


 

 

Center Color – Controls the color of the center of the cells.

Edge Color – Controls the color of the edges of the cells in the Cellular procedural texture.

Background Color – Controls the color of the background of the Cellular procedural texture.

Size – Controls the size of the Cellular procedural texture. For more details, please see the Size examples below.

Spread – Controls the spread of the procedural Cellular texture. For more details, please see the Spread examples below.

Density – Controls the Density of the Cellular texture. For more details, please see the Density examples below.

Type – Specifies which type to use for the Cellular texture. The choices are Dots, Chips, Cells, Chess Cells, or Plasma.

 

 

 

 

Low – Controls the low threshold (background color). For more details, please see the Low examples below.

Middle – Controls the middle threshold (edge color). For more details, please see the Middle examples below.

High – Controls the high threshold (center color). For more details, please see the High examples below.

Fractal – Enables the addition of fractal generation. Only available with Dots and Chips Types.

Fractal Iterations – Controls the number of fractal iterations. For more details, please see the Fractal Iterations examples below.

Fractal Roughness – Controls the roughness of the fractal. A value of 0.0 is very rough and a value of 1.0 is very smooth, which negates the fractal. For more details, please see the Fractal Roughness examples below.

 


 

Example: Size

 

 


Dots Size: 0.05

 


Dots Size: 0.1

 


Dots Size: 0.2

 

 

 


Chips Size: 0.2

 


Chips Size: 0.35

 


Chips Size: 0.5

 

 

 


Cells Size: 0.1

 


Cells Size: 0.2

 


Cells Size: 0.5

 

 

 


Chess Cells Size: 0.1

 


Chess Cells Size: 0.2

 


Chess Cells Size: 0.5

 

 

 


Plasma Size: 0.05

 

Plasma Size: 0.07

 


Plasma Size: 0.2

 

 

 


 

Example: Spread

 

 


Dots Spread: 0.5

 


Dots Spread: 1.0

 


Dots Spread: 1.5

 

 

 


Chips Spread: 0.5

 


Chips Spread: 1.0

 


Chips Spread: 2.0

 

 

 


Cells Spread: 0.1

 


Cells Spread: 0.5

 


Cells Spread: 1.0

 

 

 


Chess Cells Spread: 0.1

 


Chess Cells Spread: 0.5

 


Chess Cells Spread: 0.9

 

 

 


Plasma Spread: 1.0

 


Plasma Spread: 3.0

 


Plasma Spread: 5.0

 

 

 


 

Example: Density

 

 


Dots Density: 0.1

 


Dots Density: 0.25

 


Dots Density: 1.0

 

 

 


Chips Density: 0.25

 


Chips Density: 0.7

 


Chips Density: 1.5

 

 

 


Cells Density: 0.15

 


Cells Density: 0.25

 


Cells Density: 0.5

 

 

 


Chess Cells Density: 0.15

 


Chess Cells Density: 0.25

 


Chess Cells Density: 0.5

 

 

 


Plasma Density: 0.5

 


Plasma Density: 1.0

 


Plasma Density: 2.0

 

 

 

 


 

Example: Low

 

The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.
 

 


Dots Low: 0.0

 


Dots Low: 0.5

 


Dots Low: 1.0

 

 


The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

 

 


Chips Low: 0.0

 


Chips Low: 0.5

 


Chips Low: 0.9

 

 

 


 

Example: Middle

 

The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.
 

 


Dots Middle: 0.0

 


Dots Middle: 0.5

 


Dots Middle: 1.0

 

 


The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

 

 


Chips Middle: 0.0

 


Chips Middle: 0.5

 


Chips Middle: 1.0

 

 

 


 

Example: High

 

The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5. The Edge Color is blue for visual clarity.
 

 


Dots High: 0.0

 


Dots High: 0.75

 


Dots High: 1.0

 

 


The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0. The Edge Color is blue for visual clarity.

 

 


Chips High: 0.0

 


Chips High: 0.75

 


Chips High: 1.0

 

 

 


 

Example: Fractal Iterations

 

The Dots examples below use Size: 0.25, Spread: 0.5, and Density: 1.5.
 

 


Fractal not enabled

 


Fractal Iterations: 1.75



Fractal Iterations: 3.0

 

 


The Chips examples below use Size: 1.0, Spread: 0.75, and Density: 3.0.

 

 


Fractal not enabled

 


Fractal Iterations: 1.75

 


Fractal Iterations: 3.0

 

 

 


 

Example: Fractal Roughness

 

The Dots examples below use Size: 0.25, Spread: 0.5, Density: 1.5, and Fractal Iterations: 3.0.
 

 


Fractal Roughness: 0.0

 


Fractal Roughness: 0.5

 


Fractal Roughness: 0.9

 

 


The Chips examples below use Size: 1.0, Spread: 0.75, Density: 3.0, and Fractal Iterations: 3.0.

 

 


Fractal Roughness: 0.0

 


Fractal Roughness: 0.5

 


Fractal Roughness: 0.9