This page contains information about the V-Ray Grid Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Grid Texture generates a procedural grid pattern using custom colors. See also the V-Ray Bulge Texture, which creates a grid pattern with soft edges.

 




UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Grid



Parameters


 

 

Line Color – Controls the color of the lines in the grid procedural texture.

Fill Color – Controls the main non line color of the procedural grid texture.

U Width – Controls the horizontal line width.

V Width – Controls the vertical line width.

 

 

 


 

Example: U Width and V Width 

 

 

 

U Width:1
V Width: 1

U Width: 1
V Width: 3

U Width: 3
V Width: 1

U Width: 3
V Width: 3