This page contains information about the V-Ray Marble Texture in V-Ray for Modo.
The V-Ray Marble Texture generates a procedural marble texture with a number of controls in addition to colors and texture maps. For a simpler marble texture, use the V-Ray Marble Simple Texture.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Marble
Filler Color - Controls the color of the filler, this is usually the main color of the marble.
Vein Color – Controls the color of the marbles veins. For more details, please see the Vein Width examples below.
Diffusion – Controls the amount of blur applied to the veins. For more details, please see the Diffusion examples below.
Contrast – Controls the contrast by changing the value.
Amplitude – Controls the amount of distortion in the marble's veins. A value of 0 will make these a straight line. For more details, please see the Amplitude examples below.
Ratio – Controls the amplitude ratio between two consecutive levels of the fractal noise, 0 will make only the first noise level affect the result, 1 will make all of them affect the result with the same weight. For more details, please see the Ratio examples below.
Ripples – Controls the distortion of the marble's veins non-uniformly, red is for x distortion, green is for y distortion, blue is for z distortion.
Depth Min – Minimum level of the fractal noise.
Depth Max – Maximum level of the fractal noise.
Example: Vein Width
Vein Width: 0.01
Vein Width: 0.1
Vein Width: 0.5
Vein Width: 0.75