This page contains information about the V-Ray Marble Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Marble Texture generates a procedural marble texture with a number of controls in addition to colors and texture maps. For a simpler marble texture, use the V-Ray Marble Simple Texture.

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Marble

 

Parameters


 

 


Filler Color - Controls the color of the filler, this is usually the main color of the marble.

Vein Color – Controls the color of the marbles veins. For more details, please see the Vein Width examples below.

Diffusion – Controls the amount of blur applied to the veins. For more details, please see the Diffusion examples below.

Contrast – Controls the contrast by changing the value.

Amplitude – Controls the amount of distortion in the marble's veins.  A value of 0 will make these a straight line. For more details, please see the Amplitude examples below.

Ratio – Controls the amplitude ratio between two consecutive levels of the fractal noise, 0 will make only the first noise level affect the result, 1 will make all of them affect the result with the same weight. For more details, please see the Ratio examples below.

Ripples – Controls the distortion of the marble's veins non-uniformly, red is for x distortion, green is for y distortion, blue is for z distortion.

Depth Min – Minimum level of the fractal noise.

Depth Max – Maximum level of the fractal noise.




 

Example: Vein Width

 

 


Vein Width: 0.01

 


Vein Width: 0.1

 


Vein Width: 0.5

 


Vein Width: 0.75

 

 

 


 

Example: Diffusion

 

 


Diffusion: 0.1

 


Diffusion: 0.5

 


Diffusion: 0.75

 


Diffusion: 1.0

 

 

 


 

Example: Amplitude

 

 


Amplitude: 0.0

 


Amplitude: 1.5

 


Amplitude: 2.5

 


Amplitude: 5.0

 

 

 


 

Example: Ratio

 

 


Ratio: 0.0

 


Ratio: 0.707

 


Ratio: 0.85

 


Ratio: 1.0