This page contains information about the V-Ray Rock Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Rock Texture generates a procedural rock pattern using two colors or texture maps.  

 




UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Rock


Parameters


 

 

 

Color 1 – Controls the first of the two colors used by the V-ray Rock procedural.

Color 2 – Controls the second of the two colors used by the V-ray Rock procedural.

Grain Size – Controls the size of the fine grain features. For more details, please see the Grain Size example below.

Diffusion – Lower values will make the resulting texture sharper, while higher values will blur the texture details more. For more details, please see the Diffusion example below.

Mix Ratio – Controls the mix between Color 1 and Color 2. For more details, please see the Mix Ratio example below.

 

 


 

Example: Grain Size

 

 


Grain Size: 0.01

 


Grain Size: 0.05

 


Grain Size: 0.1

 

 

 


 

Example: Diffusion

 

 


Diffusion: 0.1

 


Diffusion: 1.0

 


Diffusion: 2.0

 

 

 


 

Example: Mix Ratio

 

 


Mix Ratio: 0.1

 


Mix Ratio: 0.5

 


Mix Ratio: 0.9

 

 

 

Notes


  • If V-Ray Rock textures are combined, diffusion can be used to provide a large detail coloring in one instance of V-Ray Rock texture and finer details provided with another. If black and white values are used then this could be a great way to generate realistic bump maps.