Please note that this documentation space offers information for V-Ray 3.6! For most up-to-date documentation, refer to V-Ray Next for Modo help.

This page contains information about the V-Ray Smoke Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Smoke Texture generates a procedural smoke pattern using two colors or texture maps.

 




UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Smoke


Parameters


 

 

 

Color 1 – Controls the first color used in the smoke.

Color 2 – Controls the second color used in the smoke.

Size – Controls the scale of the procedural texture. For more details, please see the Size example below.

Iterations – Controls how many times the procedural repeats the process. For more details, please see the Iteration example below.

Phase – Controls the speed of the V-Ray Noise procedural's animation. For more details, please see the Phase example below.

Exponent – Controls the contrast of the smoke texture. For more details, please see the Exponent example below.

 


 

Example: Size

 

The following examples use an Exponent value of 0.5 for visual clarity, not the default value of 1.5.

 

 


Size: 0.5

 


Size: 1.0

 


Size: 1.5

 

 

 


 

Example: Iterations

 

The following examples use an Exponent value of 0.5 for visual clarity, not the default value of 1.5.

 

 


Iterations: 1

 


Iterations: 3

 


Iterations: 5

 

 

 

 


 

Example: Phase

 

The following examples use an Exponent value of 0.5 for visual clarity, not the default value of 1.5.

 

 


Phase: 0.0

 


Phase: 2.0

 


Phase: 10.0

 

 

 

 


 

Example: Exponent

 

 


Exponent: 0.25

 


Exponent: 1.5

 


Exponent: 2.0

 

 

 


 

Notes


  • The billowing effect produced by the V-Ray Smoke Texture has a great many uses. One example would be to combine it with V-Ray Bercon Noise to produce highly detailed procedural terrains by using the resulting combined map as a displacement map.