This page contains information about the V-Ray Snow Texture in V-Ray for Modo.
The V-Ray Snow Texture generates a procedural snow effect using two colors or texture maps.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Snow
Snow Color – Controls the color of the snow, this channel can also have a texture map assigned to it.
Surface Color – Controls the color of the surface, this channel can also have a texture map assigned to it.
Threshold – Controls which areas that will contain snow color. For more details, please see the Threshold example below.
Depth Decay – Controls the how deep the snow appears to be. Lower values treat the snow as more transparent. For more details, please see the Depth Decay example below.
Thickness – Controls the thickness of the snow. For more details, please see the Thickness example below.
Example: Depth Decay
Depth Decay: 1.0
Depth Decay: 5.0
Depth Decay: 10.0
The thinner the snow, the more transparent it will be, and thus you will see more of the surface color. Both color channels can have texture maps connected to them.