This page contains information about the V-Ray Snow Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Snow Texture generates a procedural snow effect using two colors or texture maps.  

 




UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Snow


Parameters


 

 

 

Snow Color – Controls the color of the snow, this channel can also have a texture map assigned to it.

Surface Color – Controls the color of the surface, this channel can also have a texture map assigned to it.

Threshold – Controls which areas that will contain snow color. For more details, please see the Threshold example below.

Depth Decay – Controls the how deep the snow appears to be.  Lower values treat the snow as more transparent. For more details, please see the Depth Decay example below.

Thickness – Controls the thickness of the snow. For more details, please see the Thickness example below.





 

Example: Threshold

 

 


Threshold: 0.0

 


Threshold: 0.5

 


Threshold: 0.9

 

 



 

Example: Depth Decay

 

 


Depth Decay: 1.0

 


Depth Decay: 5.0

 


Depth Decay: 10.0

 

 

 


 

Example: Thickness

 

 


Thickness: 0.25

 


Thickness: 0.5

 


Thickness: 1.0

 

 

 

Notes


  • The thinner the snow, the more transparent it will be, and thus you will see more of the surface color. Both color channels can have texture maps connected to them.