This page contains information about the V-Ray Softbox Texture in V-Ray for Modo.
V-Ray Softbox is a procedural texture that can be used with a V-Ray Area Light to simulate the illumination coming from a Soft Box light source.
The example shown here shows the shader ball with a reflective material lit by an environment light with a V-Ray Softbox Texture applied.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures > V-Ray Softbox
Base Texture – Control the color of the texture.
Base Tint On – When enabled, the color in the Base Texture parameter is multiplied by the Base Tint Color parameter.
Base Tint Strength – A multiplier that controls how strong the effect of the Base Tint Color parameter is.
Base Multiplier – A multiplier for the brightness of the texture.
Base Gamma – A gamma correction that will be applied to the texture.
Hot Spot/Dark Spot
Spots On – Enables or disables the hot/dark spot.
Spots Multiplier – A multiplier for the brightness of the hot/dark spot.
Spots Mode – Specifies how the hot/dark spot is applied.
Hot Spot (Add) – Color is added to the texture, adding brightness and creating a hot spot.
Hot Spot (Subtract) – Color is subtracted from the texture, removing brightness and creating a dark spot.
Spots Tint Color – When enabled, controls the color of the hot spot.
Spots Tint Strength – A multiplier that controls how strong the strength of the Tint Color parameter.
U/V Offset – Controls the position of the texture along the U or V axis.
U/V Tiling – When enabled, controls the tiling of the texture along the U or V axis.
U/V Tiling On – Enables the U/V tiling
These options control how the hot/dark spot fades out into the base color.
Outer Radius – Specifies the outer radius where the hot spot ends as a fraction of the texture size.
Inner Radius – Specifies the inner radius where the hot spot begins to fade out as a fraction of the texture size.
Softness – Controls the rate at which the hot spot fades out.
Gradients and Frame
The Gradients and Frame options allow the user to blend gradient textures on top of the V-Ray Softbox texture. You can add a gradient in the U and V direction and place a frame - which is a gradient in both directions. Noise can also be added to the frame.