This page contains information about the V-Ray Speckle Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Speckle Texture is a procedural texture that two colors or texture maps to produce a speckled noise effect with a smoke-like shape.

 




UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Speckle



Parameters


 

 

 

Color 1 – Controls the lighter color. This channel can also be connected to a texture map.

Color 2 – Controls the darker color. This channel can also be connected to a texture map.

Size – Controls the scale of the procedural texture produced.

 

 


 

Example: Size

 

 


Size: 1.0

 


Size: 2.0

 


Size: 3.0