This page contains information about the V-Ray Speckle Texture in V-Ray for Modo.
The V-Ray Speckle Texture is a procedural texture that two colors or texture maps to produce a speckled noise effect with a smoke-like shape.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Speckle
Color 1 – Controls the lighter color. This channel can also be connected to a texture map.
Color 2 – Controls the darker color. This channel can also be connected to a texture map.
Size – Controls the scale of the procedural texture produced.