This page contains information about the V-Ray Splat Texture in V-Ray for Modo.
The V-Ray Splat Texture is a procedural texture that mimics a splatter effect similar to the way paint can splatter onto a surface. Both of the two colors channels can be connected to texture maps.
UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Splat
Color 1 – Controls the color of the main surface.
Color 2 – Controls the color of the splatters.
Size – Controls the scale of the procedural texture produced. For more details, see the Size example below.
Iterations – Controls how many times the procedural repeats the process. For more details, see the Iterations example below.
Threshold – Determines how much of Color 1 is mixed with Color 2. At 0, only Color 1 is displayed; at 1, only Color 2 is displayed. For more details, see the Threshold example below.
Smoothing – Controls the sharpness of the splatters. Lower values make the splatters sharper, higher values make them more blurry. For more details, see the Smoothing example below.