This page contains information about the V-Ray Splat Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Splat Texture is a procedural texture that mimics a splatter effect similar to the way paint can splatter onto a surface. Both of the two colors channels can be connected to texture maps.

 

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Splat

 

 

Parameters


 

 

 

Color 1 – Controls the color of the main surface.

Color 2 – Controls the color of the splatters.

Size – Controls the scale of the procedural texture produced. For more details, see the Size example below.

Iterations – Controls how many times the procedural repeats the process. For more details, see the Iterations example below.

Threshold – Determines how much of Color 1 is mixed with Color 2. At 0, only Color 1 is displayed; at 1, only Color 2 is displayed. For more details, see the Threshold example below.

Smoothing – Controls the sharpness of the splatters. Lower values make the splatters sharper, higher values make them more blurry. For more details, see the Smoothing example below.

 


 

Example: Size

 

 


Size: 0.25

 


Size: 1.0

 


Size: 2.5

 

 

 

 


 

Example: Iterations

 

 


Iterations: 2

 


Iterations: 4

 


Iterations: 8

 

 

 

 


 

Example: Threshold

 

 


Threshold: 0.1

 


Threshold: 0.2

 


Threshold: 0.35

 

 

 

 


 

Example: Smoothing

 

 


Smoothing: 0.02

 


Smoothing: 0.1

 


Smoothing: 0.5