This page contains information about the V-Ray Tiles Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Tiles Texture generates a versatile procedural tile pattern with two colors or texture maps.

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Tiles

 

Parameters


 



Pattern Type – Allows you to select from certain preset tile patterns.  Some channels controls may not be visible in the UI for this texture if the Pattern Type chosen does not support or need it. For more details, please see the Pattern Type examples below.




Color Mortar – Controls the color of the mortar. This channel can also be controlled by a texture map.

Color Tiles – Controls the color of the Tiles. This channel can also be controlled by a texture map.

Horizontal Count – Controls the horizontal tile count. For more details, please see the Horizontal Count examples below.

Vertical Count – Controls the vertical tile count. For more details, please see the Vertical Count examples below.

Color Variance – Controls the amount of color variety in the tiles. For more details, please see the Color Variance examples below.

Fade Variance – Controls how faded the color from the Color Variance.

Horizontal Gap – Controls the size of the horizontal gap between the tiles. For more details, please see the Horizontal Gap examples below.

Vertical Gap – Controls the size of the vertical gap between the tiles. For more details, please see the Vertical Gap examples below.

Holes % – Controls the percentage of tiles that are missing. For more details, please see the Holes Percentage examples below.

Edge Roughness – Controls how rough the edges of each tile. For more details, please see the Edge Roughness examples below.

Random Seed – Used to generate the procedural Tiles Texture. This value can control Holes, Color Variance, Fade Variance, and Random Shift. For more details, please see the Random Seed examples below.

Line Shift – Controls the amount of shift between each line of tiles.

Random Shift – Controls the amount of shift between each of the tiles.

Row Modify – When enabled, the custom parameters will be used.

Column Modify – When enabled, the custom parameters will be used.

 


Example: Pattern Type

 

Examples shown with Horizontal and Vertical Counts of 2.0.

 


Pattern: Custom Tiles


Pattern: Running Bond


Pattern: Common Flemish Bond


Pattern: English Bond

 

 


Pattern: 1/2 Running Bond


Pattern: Stack Bond


Pattern: Fine Running Bond


Pattern: Fine Stack Bond

 

 


Example: Horizontal and Vertical Count

 

 


Horizontal Count: 0.5
Vertical Count: 4.0


Horizontal Count: 2.0
Vertical Count: 4.0


Horizontal Count: 4.0
Vertical Count: 4.0

 

 

 

 


Horizontal Count: 4.0
Vertical Count: 1.0


Horizontal Count: 4.0
Vertical Count: 2.0


Horizontal Count: 4.0
Vertical Count: 4.0

 

 

 


Example: Color Variance

 

 


Color Variance: 0.0


Color Variance: 1.0


Color Variance: 5.0

 

 

 


Example: Horizontal and Vertical Gap

 

 


Horizontal Gap: 0.25
Vertical Gap: 0.25


Horizontal Gap: 0.25
Vertical Gap: 0.25


Horizontal Gap: 1.0
Vertical Gap: 1.0

 

 

 


Example: Holes Percentage

 

 


Holes %: 0


Holes %: 2


Holes %: 5

 

 

 


Example: Edge Roughness

 

Examples below have Horizontal and Vertical Counts of 1.0, and Horizontal and Vertical Gaps of 1.0.

 


Edge Roughness: 0.0


Edge Roughness: 5.0


Edge Roughness: 10.0

 

 

 


Example: Random Seed

 

By adjusting the value of Random Seed, along with the values of the settings above Random Seed, custom procedural brick patterns can be created.

Examples below start with this base Custom Tile, where all settings are default except those specified:

 


Horizontal and Vertical Counts: 2.0
Color and Fade Variance: 1.0
Horizontal and Vertical Gap: 1.0
 

 

 


Random Seed: 2.0


Random Seed: 4.0



Random Seed: 6.0


 

 


Random Seed: 2.0
Random Shift: 1.0


Random Seed: 4.0
Random Shift: 3.0


Random Seed: 6.0
Random Shift: 5.0