This page provides information on the V-Ray Toon Atmospheric Effect.

 

Page Contents

 

Overview


VRayToon is a very simple node that produces cartoon-style outlines on objects in the scene.

 

 


 

UI Paths:

|Item List Viewport| > Add Item dropdown > V-Ray Atmospheres > V-Ray Toon

 


|Add Item window|| > Directories > V-Ray Atmospheres rollout > V-Ray Toon

 

 

V-Ray Toon Parameters


 



Line Color (map) – Specifies the color of the outlines. 

Width units – Specifies whether the width of the lines will be measured in Pixels or in World units.

Line Width – Specifies the width of the outlines. A texture map can be connected here to control the line width.

Opacity (map) – Controls the opacity of the outlines. A texture map can be connected here to control the opacity.

Compensate Exposure – When enabled, V-Ray will compensate the Line Color brightness to adjust for any exposure correction from a VRayPhysicalCamera.

Hide Inner Edges – When enabled, the inner edges of the geometry won't be considered for the calculation of the edges texture.

Normal Threshold – Determines when lines will be created for parts of the same object with varying surface normals (for example, at the inside edges of a box). A value of 0.0 means that only 90 degrees or larger angles will generate internal lines. Higher values mean that normals at smaller angles to one another can also generate an edge. Do not set this value to pure 1.0 as this will fill curved objects completely.

Overlap Threshold – Determines when outlines will be created for overlapping parts of one and the same object. Lower values will reduce the internal overlapping lines, while higher values will produce more overlap lines. Do not set this value to pure 1.0 as this will fill curved objects completely.

Visible in Reflections/Refractions – When enabled, the outlines appear in reflections/refractions as well. Note that this may increase render times.

Trace bias – Determines the ray bias when the outlines are traced in reflections/refractions, dependent on the scale of your scene.

Exclude List – Specifies which geometry items will be unaffected by the V-Ray Toon atmospheric. Use this option to vary the outlines for different geometry items in the scene. To do this, create several V-Ray Toon atmospherics and exclude unwanted items from each. Note that several items can be connected to the Exclude List using the Schematic. Group items can also be connected, in which case all geometry items in the group will be affected.

Include Child Items – When enabled, all items that are children of the items in the Exclude List will also be excluded from the V-Ray Toon atmospheric.

As Inclusive List – Reverses the meaning of the Exclude List. When enabled, only the objects in the Exclude List will be affected by the toon effect.