This page contains information about the V-Ray Water Texture in V-Ray for Modo.

 

Page Contents

 

Overview


The V-Ray Water Texture generates a procedural water texture using a number of values or textures, including the resolution used.  It can be used along with Vector Displacement (other types of displacement will not work) in order to simulate waves on the surface of water. 

 

 


 

UI Path: ||Shading viewport|| > Shader Tree > Add Layer button > V-Ray Textures Procedural > V-Ray Water

 

Parameters


 

 

 

Height Mult – A scale multiplier for the whole texture. For more details, please see the Height Multiplier examples below.

Use 3D Mapping – When enabled, the V-ray Water procedural will use 3D mapping.

Wind Direction – Specifies the wind direction and thus the direction of the waves. For more details, please see the Wind Direction examples below.

Wind Magnitude – Specifies the strength of the wind creating the waves. Higher values produce larger waves. For more details, please see the Wind Magnitude examples below.

Wind Direction Mult – A multiplier for the importance of the wind direction. Smaller values will produce more variation in the direction of the waves. For more details, please see the Wind Direction Multiplier examples below.

Choppy Mult – A multiplier for the choppiness of the waves. Higher values will produce sharper looking waves. For more details, please see the Choppy Multiplier examples below.

Movement Rate – A multiplier for the choppiness of the waves. Higher values will produce sharper looking waves.

Seed – An integer used to set the starting point for the random generator. Different values produce different waves randomly. For more details, please see the Seed examples below.

Resolution – Specifies the amount of detail in the generated map, with possible choices being 32, 64, 128, 256, 512, 1024, and 2048. For more details, please see the Resolution examples below.

Patch Size – Specifies the real world size of one patch of the  VRayWater  texture outside of which the surface is perfectly periodic. For more details, please see the Patch Size examples below.


 



Example: Height Multiplier

 

 


Height Mult: 0.5

 


Height Mult: 2.0

 


Height Mult: 5.0

 

 

 


Example: Wind Direction

 

 


Wind Direction: 10

 


Wind Direction: 70

 


Wind Direction: 120


 

 


Example: Wind Magnitude

 

 


Wind Magnitude: 3.5

 


Wind Magnitude: 5.0

 


Wind Magnitude: 7.0

 

 



Example: Wind Direction Multiplier

 

 


Wind Direction Mult: 0.0

 


Wind Direction Mult: 0.5

 


Wind Direction Mult: 1.0

 

 

 


Example: Choppy Multiplier

 

 


Choppy Mult: 0.0

 


Choppy Mult: 13.0

 


Choppy Mult: 20.0

 

 

 


Example: Seed

 

 


Seed: 8

 


Seed: 20

 


Seed: 50

 

 

 


Example: Resolution

 

 


Resolution: 512

 

Resolution: 1024

 


Resolution: 2048

 

 

 


Example: Patch Size

 

 


Patch Size: 256

 


Patch Size: 512

 


Patch Size: 1024

 

 

 

Notes


  • To achieve the proper result, it is recommended to have the asset UV-mapped and to use Projection Type: UV Map. The projection type can be changed in the Properties panel.