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This page gives some basic details about the Refraction Render Element and how it is used in compositing.

 

Overview


The Refraction Render Element stores refraction information calculated from materials – such as glass or water – that refract objects behind them in the camera's view. This means the brightness, coloration, etc. of the refractions can be adjusted without the need to rerender.

Any material in a scene that has a value set for its Refraction parameter will generate refraction information that can be seen in this render element. A surface with no refraction values set in its material(s) will contain no information in the render element and therefore render black.

The Refraction Render Element is a key component in the main Beauty Element and can easily be used to control the refractions in the Beauty composite.

The Refraction Render Element itself is already a composite of the Refraction Raw render element multiplied by the Refraction Filter render element. When finer control over refractions is needed in the composite, add these additional two channels to the output along with the Refraction render element channel.

 

 


 

UI Path: ||Toolbar|| > V-Ray Menu icon > Render > VRayRenderElement > Type: Refraction


Properties


The Refraction render element has no controllable properties.

 

 

Common Uses


The Refraction Render Element is useful for changing the appearance of refractive elements in a rendered image, by using a compositing or image editing application. Below are a couple of examples of possible uses.

 

 


Refraction Render Element

 


Original Beauty Composite

 

 

 


Brightened Refraction Render Element

 


Brightened and tinted Refraction Render Element

 

 

 


Brightened Refractions

 


Brightened and Tinted Refractions

 

 

Compositing Formula


Refraction Raw x Refraction Filter = Refraction