Beta 2 (3.40.27197)

Date – November 1, 2016

DownloadBuild 3.4 Beta 2 


New Features


  • A V-Ray for Rhino toolbar provides quick access to common V-Ray features
  • New V-Ray for Rhino User Interface
  • V-Ray Swarm (previously Distributed Rendering – OSX as a render node not supported)
  • New progressive image sampler
  • Extensive optimizations for render speed, especially when using brute force GI
  • Implemented the V-Ray Denoiser
  • The Intel Embree library is now integrated into the V-Ray core for static and motion-blurred geometry
  • New streamlined installer
  • Faster rendering of dynamic meshes, instances and VRayProxy objects
  • Dynamic Bucket splitting
  • Implemented probabilistic lighting and controls
  • Implemented .vrscene export
  • Implemented Get View Aspect function in UI so users can import the exact screen aspect ratio by using the Get View Aspect function inside the Quality Quick Settings
  • Variance Base Adaptive Sampler (VBAS) for better noise control in dark areas and faster sampling in over-bright areas
  • Implemented Show Safe Frames in UI so users can now frame a view in Rhino to see the exact proportions in the scene rendering using the Show Safe frames function inside the Quality Quick Settings
  • GGX BRDF Support adds the Generalized Trowbridge-Reitz BRDF. With finer highlight controls, it's ideal for metals and reflective surfaces.
  • Implemented V-Ray 1-Click 6:1 Stereoscopic Cube render. A hard-coded way of rendering a dual camera stereoscopic 6:1 image for use with preferred VR headsets with a single click.Implemented ready-made V-Ray material library. Choose from a variety of (temporary until new library is created) ready-made materials.
  • Light leaking prevention in Light Cache
  • Improved Speed

Materials General

  • Material Quick Setting

  • Drag and drop material layers for easy alignment

  • Material Browser System

  • Material Presets

New Materials

  • V-Ray Fast SSS material

  • V-Ray Blend Material

  • V-Ray Bump Material

  • Improved Two-sided material

  • Microfacet GTR/GGX BRDF

  • V-Ray Hair Material

  • V-Ray Scanned Material

  • V-Ray Stochastic Material

  • V-Ray Override Material

  • V-Ray Car Paint material

Texture Support

  • V-Ray Curvature

  • V-Ray Edges Tex

  • V-Ray MultiSubTex

  • V-Ray Triplanar mapping texture

  • V-Ray Angle Blend

  • V-Ray Composite

  • Wireframe rendering and Round corners using V-Ray Edges Tex

  • Ability to map the V-Ray Dirt Radius

  • New procedural textures UI arrangement

  • Ability to copy and paste and drag and drop texture maps

  • Updated and newly Implemented Textures in the procedural texture editor

  • Falloff – Emulates the Max Falloff texture

  • Fresnel – Emulates the Max Falloff texture

  • Noise – Emulates the Max Falloff texture

  • Noise Legacy – 2.0 Legacy Texture

  • Ability to map VRayDirt radius

 V-Ray RT General

  • Speed improvement

  • Support for the VRayClipper objects

  • Support for VRayDirt, VRayFastSSS2 and VRayCarpaint

  • Added support for VRayMtl anisotropy

  • Added support for VRayFur

  • Added support for mapped IOR of VRayMtl

  • Support for using light cache for GPU rendering

  • Better support for AMD hardware

  • Support for infinite plane


  • Support for the NVIDIA Maxwell GPU architecture

  • Support for the NVIDIA Pascal GPU architecture

  • Implemented QMC sampling for CUDA engine

  • Implemented coherent tracing (may improve rendering performance)

  • QMC sampling using NVIDIA CUDA (resolves noise faster)

  • Support for coherent tracing (may improve rendering performance)

  • Support for Displacement

  • Anisotropic highlights

  • Support for V-Ray Fur

  • Support for layered material transparency

V-Ray Stereoscopic | VRayStereoscopic

  • Simple 1-Click rendering for Stereoscopic 6:1 images

V-Ray Proxy | VRayProxy

  • Support for Alembic 1.5

  • Ability to specify starting path in Alembic files

Environmental Effects

  • Aerial perspective

V-Ray Sun & Sky | VRaySun / VRaySky

  • New sky model (Hosek et al)

  • Added ground color parameter

V-Ray Mesh Light | VRayMeshLight

  • Implemented Mesh Lights

Rectangle Light

  • Implemented Shape function in UI to allow change from rectangular to ellipse

  • Faster sampling calculation for area lights

Spot Light

  • Support for bitmap and texture projection

Sphere Light

  • Support for bitmap and texture projection

V-Ray Dome Light | VRayDomeLight

  • Implemented function where when you add a dome light to your scene you can actually control its direction by rotating the in scene object

V-Ray Clipper | VRayClipper

  • Implemented V-Ray Clipper

V-Ray Fur | VRayFur

  • Implemented V-Ray Fur

  • Implemented options for hair curling

  • Faster rendering (accelerated by Embree)

V-Ray Render Elements

  • Added support for ExtraTexChannel – Produces a render with a single texture applied to all objects in the scene. The texture applied to the scene can be a bitmap or a procedural texture such as V-Ray Dirt or V-Ray Curvature.

  • Added support for custom ZDepthChannel – Provides information about each object's distance from the camera in the current view. Objects between the furthest and nearest points are rendered in varying shades of gray.

  • Added support for Denoiser – The V-Ray Denoiser takes an existing render and applies a denoising operation to it after the image is completely rendered out via normal means. The denoising operation detects areas where noise is present and smooths them out.

V-Ray Frame Buffer

  • Can be zoomed in/out with the regular +/-/* keys (useful for remote access from mobile devices)

  • Option to automatically save each render in the history (enabled from the VFB history options dialog)

  • New color corrections - contrast, HSL, color balance

  • Deleting an image from the VFB history now sends it to the Recycle Bin

  • Users no longer need to turn on bloom and glare before render a scene to use the effect

  • New dockable history and color correction tools

  • New Reinhard highlight burn color correction

  • Save multi-channel OpenEXR and. vrimg files directly from VFB

  • New option for loading files into VFB as background images for post processing

  • Load color corrections

  • Save LUT files