Please note, Angle Blend texture is a legacy texture that can no longer be created since V-Ray version 3.60.

Consider using a Falloff texture instead.

Page Contents

 

Overview


Angle Bend produces a texture with values from two different colors, based on the angel of view to the surface of the geometry.

 

 

 

General Parameters


 

 

 

Color 1 – Controls the front color.

Color 2 – Controls the side color.

Direction – Specifies the direction for defining falloff: 

View Z – Defines the falloff based on the camera viewing direction (camera Z-Axis).
View X – Defines the falloff based on the camera X-Axis.
View Y – Defines the falloff based on the camera Y-Axis.
Explicit – Defines the falloff based on a defined position.
Local X – Defines the falloff based on the local X-Axis.
Local Y – Defines the falloff based on the local Y-Axis.
Local Z – Defines the falloff based on the local Z-Axis.
World X – Defines the falloff based on the world X-Axis.
World Y – Defines the falloff based on the world Y-Axis.
World Z – Defines the falloff based on the world Z-Axis.

Start Angle – Specifies the angle in which falloff will start.

Stop Angle – Specifies the angle in which falloff will end.

 

Multipliers


 

 

 

Color 1 – Specifies a multiplier for the texture loaded in the Color 1 slot.

Color 2 – Specifies a multiplier for the texture loaded in the Color 2 slot.