This section contains information on the Render Elements found in V-Ray for Rhino.

 

Page Contents

 

VFB Channels Overview


Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine tune control in the final image using compositing or image editing applications when re-assembling the final image from its component elements. Render elements are also sometimes known as render passes.

Render Elements are generated at render time based on the ones you choose before rendering. Most render elements have parameters that can be set to customize the render element or its later use in compositing software. These parameters are described on each render element's individual page, along with common uses and any notes on their generation and usage.

For a complete list of render elements supported in Rhino, see the Supported Render Elements page.

 

Scene courtesy of F2R studio

 

 

UI Path: ||V-Ray Asset Editor|| > Settings tab > Advanced Settings > Render Elements rollout 

 

 

Parameters


 

 

 

Render Elements – In order for V-Ray to render individual render elements, you must add the desired element from the search list. For a complete list of render elements supported in Rhino, see the Supported Render Elements page.

 

 

Additional Rollouts


The following rollouts are accessible within the Render Elements rollout when their respective element is added to the list:

  • ExtraTex - Used to render the entire scene with one texture mapped on all objects.
  • Denoiser - Takes an existing render and applies a denoising operation to it.
  • ZDepth - Provides ZDepth information of objects.

 

 

Render Element Examples


The following are examples of render elements that are available within V-Ray for Rhino.

 


Beauty

 


Alpha

 


Atmosphere

 

 

 


Background

 


Caustics

 


Denoiser

 

 

 


Diffuse

 


DR Buckets

 


Extra Tex

 

 


 


Geometric Normals

 


Global Illumination

 


Lighting

 

 


 


Material ID

 


Matte Shadow

 


MultiMatte

 


 


Normals and Bump

 


Object ID

 


Raw GI

 

 


 


Raw Light

 


Raw Reflection

 


Raw Refraction

 

 


 


Raw Shadow

 


Raw Total Light

 


Reflection Highlight Glossiness

 

 


 


Reflection Glossiness

 


Reflection

 


Reflection Filter

 

 


 


Refraction Glossiness

 


Refraction

 


Refraction Filter

 

 


 


Render ID

 


Sample Rate

 


Self Illumination

 

 


 


Shadows

 


Specular

 


Subsurface Scattering

 

 


 


Total Light

 


Z-Depth

 

 


Notes


  • V-Ray always anti-aliases with respect to the RGB color channel. Therefore other channels may appear jagged or noisy in areas where V-Ray has placed fewer samples.
  • Render elements will render in Distributed rendering mode.
  • Render elements require additional storage when rendering and thus increase the amount of RAM taken during the rendering. When rendering to the V-Ray VFB, you can reduce this memory by rendering directly to a .vrimg file on disk and not storing the final image in memory.
  • Render elements may slow down the final image rendering a little bit, depending on the number of elements that the user has selected. They have no effect on GI/reflection etc. calculations.