This page provides information on the V-Ray Temperature Map.

 

Page Contents

 

Overview


The Temperature texture is typically used in conjunction with specific light sources to emulate a specific value, like a Kelvin temperature.This is very useful for mapping the color of an Emissive Material changing from a warm to cool value.

 

 

 

 

Temperature 



 

 

Mode – Specifies the mode in which the color will be determined:  

RGB Color – The color is directly specified by the Color parameter.
Temperature – The color temperature (in Kelvin) is specified by the Temperature parameter. 

Color – This color swatch can be used to visualize the resulting color. It can also be double-clicked to bring up the Color Picker.

Temperature (K) – Specifies temperature in Kelvin degrees. 

Color Multiplier – Specifies a multiplier for the color strength.

Color Gamma – Specifies a gamma correction applied during rendering. This does not affect the Color swatch.

 

Common Uses  


In each example below, the sphere lights have the same V-Ray Emissive Material applied to them.  A Temperature texture map is applied to the Emissive Material to show various color temperatures between each example image.  The Temperature texture has Color mode set to Temperature.

In the final image below, five separate Temperature texture maps were used, each with a different color temperature to show a variation. No other changes were made to the Emissive Material.

 

 


Color mode = Temperature
Temperature = 4000.000

 


Color mode = Temperature
Temperature = 2700.000

 

 

 


Color mode = Temperature
Temperature = 10000.000

 


Each mesh lights uses a different Emissive Material & VRayTemperature,
each with its Color mode set to a different Temperature value