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Textures are maps that can be applied to Materials to alter their appearance. A number of textures can be procedurally generated to mimic the diffuse colors of various surfaces such as granite and marble. Other procedural textures can provide information like displacement, transparency, and ambient occlusion. V-Ray also offers a number of utility textures for blending and color correction.

All texture input slots () share the following right-click functionalities: Copy, Cut, Clear and Paste as Copy. Drag-and-dropping textures into any input slot is also available.



User Interface

Textures can be previewed and edited from the Asset Editor interface. Additional parameters and rollouts are accessible depending on the type of texture.




Specifies the type of texture to use from a list. See the Texture Samples section below.

Toggles showing or hiding the current texture in the viewport.


Texture Samples