V-Ray includes a menu with easy shortcuts to some of the most commonly used V-Ray components.
The menu consists of nine different submenu's: Asset Editor, File Path Editor, Frame Buffer, V-Ray Rendering, V-Ray Lights, V-Ray Objects, Tools, Pack Project and Help.
|Asset Editor||Opens the Asset Editor.|
|File Path Editor||Opens the File Path Editor.|
|Frame Buffer||Opens the V-Ray Frame Buffer.|
|V-Ray Rendering||Opens the V-Ray Rendering sub-menu.|
|V-Ray Lights||Opens the V-Ray Lights sub-menu.|
|V-Ray Objects||Opens the V-Ray Objects sub-menu.|
|Tools||Opens the V-Ray Tools sub-menu.|
|Pack Project||Allows you to create a Zip file that contains the project file and all the associated assets used in the file (textures, environment maps, proxies, linked blocks and their assets, etc).|
|Help||Opens the Help menu.|
V-Ray Rendering Submenu
This submenu contains shortcuts to general V-Ray components.
Renders the current view with the V-Ray production renderer.
Starts a V-Ray Interactive Render.
Exports a VRScene for render.
Shows a V-Ray Batch Render pannel.
V-Ray Lights Submenu
This submenu contains shortcuts for creating V-Ray Lights.
Creates a V-Ray Rectangle Light, also known as Area Light. Specify three points in the viewport to define the rectangle and create the light.
Creates a V-Ray Sphere Light. Click in the viewport to define the sphere and create the light.
Creates a V-Ray IES Light. Click in the viewport to define the cone of light.
Creates a V-Ray Spotlight. Click in the viewport to define the spotlight's cone of light.
Creates a V-Ray Point Light, also known as an Omni Light. Click in the viewport to place the point light.
Creates a V-Ray Dome Light. Click in the viewport to place the sphere. Rhino will prompt the user to specify a dome light texture.
Creates a V-Ray Sun. Launches a Sun Angle Calculator, then allows the user to specify the sun position.
Creates a V-Ray Directional Light. Click in the viewport to define the light direction.
Convert to Mesh Light
Converts the selected mesh into a V-Ray Mesh Light object.
Release Mesh Light Properties
Remove V-Ray Mesh Light properties from the selection.
V-Ray Objects Submenu
This submenu contains shortcuts for creating V-Ray Geometry objects.
Creates a V-Ray Infinite Plane.
Exports a V-Ray Proxy object.
Import Proxy or VRScene
Imports a V-Ray Proxy object or a .vrscene file into the scene.
Add Fur to Selection
Creates a V-Ray Fur Object. Specify an object in the viewport that the fur will be applied to.
Convert to Clipper
Creates a V-Ray Mesh Clipper plane.
This submenu contains shortcuts for additional V-Ray Tool functions.
Using the default action Rename Material for conflicts produced by inserted (as opposed to imported) files will produce renamed material copies each time the host project is saved and reopened. To counter this undesired behavior, refrain from choosing Rename Material as default action or make sure each inserted file contains uniquely named materials.
Camera Focus Tool
Sets camera focus distance based on a point in the model.
Guess Lens Shift
V-Ray will guess the amount of lens shift that has occurred.
Randomize Object ID
Randomizes the Object IDs for the selected objects.
Convert Rhino Material
Converts Rhino materials to V-Ray materials.
Edit Materials in Asset Editor
Opens the currently selected object V-Ray Material for editing in the Asset Editor.
Randomize Material ID Colors
Allows you to assign a random color ID to your materials. This provides a workaround for materials from v2.0 scenes which all have black color IDs.
Set Materials ID Colors to Black
This will set a black material ID color to all materials.
Material Utility Tools
Opens a Material Utility Tools Submenu.
Enable all V-Ray materials
Enables V-Ray Materials settings by checking the Plug-in Checkbox in the Rhino Material Editor.
Disable all V-Ray materials
Disables V-Ray Materials settings by checking the Plug-in Checkbox in the Rhino Material Editor.
Opens the GPU Selection menu.
|Prompt on Material Conflict||Enable or disable the pop-up window on material conflict occasions for the current project.|
|Material Conflict Action|
Opens a submenu allowing selection of default material conflict action.
|Use Existing Material||Set the default material conflict behavior for the current project to use the existing material.|
|Replace Existing Material||Set the default material conflict behavior for the current project to replace the existing material.|
|Rename Material||Set the default material conflict behavior for the current project to rename the conflicting material.|
This submenu contains shortcuts for additional V-Ray Help.
Brings you to the Chaos Group Online help site.
Shows you information about the installed version
Allows you to open the Online license server and to release your license.
|Release V-Ray License||Releases all V-Ray Licenses.|
|License Server||Loads the V-Ray Online License Server configuration page in the web browser.|