Page Contents

 

Overview


V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components. To access the V-Ray Toolbar, the current renderer must be set to V-Ray (Render menu > Current Renderer > V-Ray for Rhino).

The toolbar consists of the following tabs: Asset Editor, V-Ray Rendering, V-Ray Frame Buffer, V-Ray Lights, V-Ray Proxy, Infinite Plane, V-Ray Fur, V-Ray Clipper and V-Ray Utility. Some toolbar buttons perform different actions when clicked with the right mouse button.

 

 

V-Ray Rendering Tab


This tab contains shortcuts to rendering options.

ButtonDescription

Left click: Renders the current view with the V-Ray production renderer. Clicking the icon again will stop the current render.

Right click: Allows the user to specify a section of the current view to render with the V-Ray production renderer.

Starts a V-Ray Interactive Render. Clicking the icon again will stop the current render.

Shows the Batch Render Panel.

 

V-Ray Lights Tab


This tab contains shortcuts for creating V-Ray Lights.

ButtonDescription

Creates a V-Ray Rectangle Light, also known as Area Light. Specify three points in the viewport to define the rectangle and create the light.

Creates a V-Ray Sphere Light. Click in the viewport to define the sphere and create the light.

Creates a V-Ray Spotlight. Click in the viewport to define the spotlight's cone of light.

Creates a V-Ray IES Light. Click in the viewport to define the cone of light.

Creates a V-Ray Point Light, also known as an Omni Light. Click in the viewport to place the point light.

Creates a V-Ray Dome Light. Left-click to create a Dome Light at a specified point. Right-click to create a spherical Dome Light. Rhino will then prompt the user to specify a dome light texture.

Left click: Creates a V-Ray Mesh Light from a specified mesh. Click a mesh in the viewport to turn it into a Mesh Light.

Right click: Removes a V-Ray Mesh Light from a specified mesh. Click a Mesh Light in the viewport to turn it back to a regular mesh.

Creates a V-Ray Sun. Launches a Sun Angle Calculator, then allows the user to specify the sun position.

Creates a V-Ray Directional Light. Click in the viewport to define the light direction.

V-Ray Object Tabs


This tabs contain shortcuts for creating V-Ray Geometry objects.

ButtonDescription

Exports a V-Ray Proxy object.

Imports a V-Ray Proxy object into the scene.

Creates a V-Ray Infinite Plane.

Creates a V-Ray Fur Object. Specify an object in the viewport that the fur will be applied to.

Creates a V-Ray Mesh Clipper plane.

V-Ray Utility Tab


This contains shortcuts for additional V-Ray functions.

ButtonDescription

Edits the material of a selected object.

V-Ray will guess the amount of lens shift that has occurred.

Sets camera focus distance based on a point in the model.