This page highlights some of the features in V-Ray for SketchUp.
The V-Ray rendering system has many advanced features, below are some highlights of the features in the latest version for SketchUp. For more information, please see the V-Ray 3 for SketchUp product page.
V-Ray includes two powerful rendering engines. With CPU or GPU acceleration, you can use the best engine for your project and hardware.
Render interactively while you design. Fine-tune lights and materials and see the results right away.
Render photorealistic rooms and interiors with V-Ray’s powerful and fast global illumination.
Render natural and artificial lighting using a wide range of built-in light types.
Light your scenes using a single high-dynamic-range image (HDRI) of its environment.
Physical sun & sky
Simulate realistic daylight for any time and any location.
Work like a photographer, with controls for exposure, white balance, depth of field and more.
Create great looking materials that look exactly like the real thing.
Create realistic and unique materials using any texture map or one of V-Ray’s many built-in procedural textures.
Bring more detail to your project with memory-efficient proxy models of complex objects like grass, trees, cars and more.
Render your scene as separate passes for more artistic control in your image-editing software.
Track render history and fine-tune color, exposure, and more directly in V-Ray’s frame buffer.
Use the full computing power of your network to render single or multiple images all at once.
V-Ray Scene export
Share complete, ready-to-render V-Ray 3 for SketchUp files with any V-Ray 3.4 or higher application.
Automatically remove noise and cut render times by up to 50%.
Render VR-ready content for popular virtual reality headsets.
Easily create quick cutaways and section renders with V-Ray Clipper.
Introducing a powerful, scalable distributed rendering system that's simple and fast.
Here are a few features that have been recently added to V-Ray in SketchUp.
Powerful GPU & hybrid rendering
V-Ray 3.6 for SketchUp includes faster, more powerful GPU rendering capabilities, with added support for aerial perspective, displacement, subsurface scattering, matte/shadows, and more. In addition, V-Ray GPU running on NVIDIA CUDA can take full advantage of all available hardware, including CPUs and GPUs.
Viewport rendering (VPR)
Render live directly in the SketchUp viewport. With new Viewport rendering, you can easily select and render multiple regions at once, and quickly blend between your V-Ray render and SketchUp model using +/- hotkeys to control opacity.
The entire V-Ray for SketchUp interface is now cleaner and simpler, with better support for 4K monitors.
Manage all of your scene files in one place. Set file paths, create scene archives, and keep track of assets like textures, IES files, and proxy objects.
New V-Ray color picker
New color picker that’s simple and powerful. Select color values in Screen sRGB (0–255) or Rendering (0.0–1.0) color space.
Better viewport materials
Get a more accurate preview of your V-Ray materials in the SketchUp viewport.
For scenes with lots of lights, the new Adaptive Lights mode can help you cut render times by up to 700%.
Create sunlight & shadow studies with SketchUp sun animation.
Add depth to your scenes with realistic 3D fog and light scattering effects.
V-Ray Scene import
Import and render V-Ray scenes (.vrscene) from other applications such as 3ds Max, Rhino, and Revit.
Animated proxy objects
Easily add pre-animated 3D objects like walking people and trees blowing in the wind with animated V-Ray proxies.
Control the look of V-Ray proxies in the SketchUp viewport. Select from Whole mesh, Bounding box, Point (Origin), and the new low poly Proxy preview mode.
New texture maps
Fine-tune the look of your scene with new gradient, color temperature and procedural noise texture maps.
Quickly add surface detail without extra modeling using optimized 2D displacement. Perfect for architectural materials like brick and stone.
V-Ray Denoiser is now easier to set up and you can refine settings even after you render.