The Noise Legacy texture map is a previous version of Noise that can be used to generate a procedural noise texture. It uses two colors that can also have texture maps assigned to them.
Color A – Controls the first of the two colors used by the Noise Legacy procedural.
Color B – Controls the second of the two colors used by the Noise Legacy procedural.
Type – Specifies the type of noise to be created through the Noise procedural.
Size – Controls the scale of the Noise.
Amplitude – Controls the range of the Noise.
Amplitude Ratio – Controls how the range changes with each additional layer of Noise.
Frequency – Controls the the amount layers used when generating the Noise texture. Higher values will create smaller, finer noise.
Frequency Ratio – Controls the the amount of detail put into additional layers when generating the Noise texture.
Persistence – Controls how quickly the range changes throughout the Noise texture.
Octaves – Controls the number of functions to use when calculating Perlin Noise.
Inflection – Controls the inflection effect.
Mix Ratio – Controls how Color A and Color B are mixed.
Bias – Controls if Color A or Color B is favored more.
UV Transformation – Applies transformations to the UV texture space.
Repeat – Specifies how many times to repeat the U or V spaces of the texture.
Offset – Specifies an amount to offset the U or V spaces.
Mirror – When enabled, the U or V spaces will be mirrored.
Rotation – Specifies the number of degrees to rotate the UV texture.
UVWGenChannel – Allows modification for the geometry source's UVW data.
Channel – Specifies the index of the mapping channel data to use. A value of -1 will take the first available channel.
Double-sided Mode – Enables both sides of the object to be affected by the UVW data.
UVWGenEnvironment – Allows spherical, cube, etc. textures to be mapped on the environment color slot or dome lights.
Channel – Specifies the type and shape of the texture:
Shrink wrap (Max)
Direction Transformation – Applies transformations to the direction of the UVW texture.
Rotation – Specifies the amount to adjust the texture's horizontal or vertical rotation.
Repeat – Specifies how many times to repeat the texture horizontally or vertically.
Mirror – When enabled, the texture will be flipped along the specified axis.