This is a legacy documentation space! Please refer to V-Ray Next for SketchUp for most up-to-date information.

This section contain information on the Render Elements found in V-Ray for SketchUp.


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Render Elements are a way to break out renders into their component parts such as diffuse color, reflections, shadows, mattes, etc. This gives fine tune control in the final image using compositing or image editing applications when re-assembling the final image from its component elements. Render elements are also sometimes known as render passes.

Render Elements are generated at render time based on the ones you choose before rendering. Most render elements have parameters that can be set to customize the render element or its later use in compositing software. These parameters are described on each render element's individual page, along with common uses and any notes on their generation and usage.

For a complete list of render elements supported in SketchUp, see the Supported Render Elements page.





UI Path: ||V-Ray Asset Editor|| > Settings tab > Advanced Settings > Render Elements rollout



Render Elements – In order for V-Ray to render individual render elements, you must add the desired element from the search list. For a complete list of render elements supported in SketchUp, see the Supported Render Elements page.


Additional Rollouts

The following rollouts are accessible within the Render Elements rollout when their respective element is added to the list:

  • ExtraTex - Used to render the entire scene with one texture mapped on all objects.
  • Denoiser - Takes an existing render and applies a denoising operation to it.
  • ZDepth - Provides ZDepth information of objects.


Render Element Examples

The following are examples of render elements that are available within V-Ray for SketchUp .




















DR Buckets


Extra Tex





Geometric Normals


Global Illumination





Material ID


Matte Shadow





Normals and Bump


Object ID


Raw GI






Raw Light


Raw Reflection


Raw Refraction



Raw Shadow


Raw Total Light


Refl. Highl. Gloss



Reflect. Glossiness




Reflection Filter




Refract. Glossiness






Refraction Filter





Render ID


Sample Rate


Self Illumination










Subsurface Scattering





Total Light










  • V-Ray always anti-aliases with respect to the RGB color channel. Therefore other channels may appear jagged or noisy in areas where V-Ray has placed fewer samples.
  • Render elements will render in Distributed Rendering mode.
  • Render elements require additional storage when rendering and thus increase the amount of RAM taken during the rendering. When rendering to the V-Ray VFB, you can reduce this memory by rendering directly to a .vrimg file on disk and not storing the final image in memory.
  • Render elements may slow down the final image rendering a little bit, depending on the number of elements that the user has selected. They have no effect on GI/reflection etc. calculations.