This page contains information about the V-Ray Tiles Texture.

 

Page Contents

 

Overview


The  V-Ray Tiles Texture  map can be used to generate a versatile procedural tile texture.  It uses two colors that can be either changed by the user or have texture maps assigned to them and allows you to chose from a number of  Pattern Types  as well.

 

 

Parameters


 


Pattern Type – Allows you to select from certain preset tile patterns.  Some channels controls may not be visible in the UI for this texture if the Pattern Type chosen does not support or need it.

Custom Tiles 
Running Bond 
Common Flemish Bond 
English Bond
1/2 Running Bond
Stack Bond
Fine Running Bond
Fine Stack Bond


Tile



Color Tile – Controls the color of the Tiles.  This channel can also be controlled by a texture map.

Horizontal Count – Controls the horizontal tile count.

Vertical Count – Controls the vertical tile count.

Color Variance – Controls the amount of color variety in the tiles.

Fade Variance – Controls how faded the color from the Color Variance.

Random Seed – Used to generate the procedural Tiles Texture.  By changing this value you can change the look.

 

Mortar



 

 

Color Mortar – Controls the color of the mortar.  This channel can also be controlled by a texture map, as long as the checkbox is enabled. 

Gap H/V – Controls the size of the horizontal and vertical gaps between the tiles.

Lock Gap – Locks the Horizontal and Vertical gaps. 

Holes – Controls the percentage of tiles that are missing.

Edge Noise – Controls how rough the edges of each tile are.

 

Stack Layout



 

 

Line Shift – Controls the amount of shift between each line of tiles.

Random Shift – Controls the amount of shift between each of the tiles.

 

Row Modify


 

 

Row Modify – When enabled, the custom parameters are used. 

Per Row – Specifies which rows get the number of tiles modified by the Change parameter. 

Change – Changes the number of tiles for the rows specified. Smaller values increase the number of tiles. 

 

Column Modify


 

 

Column Modify – When enabled, the custom parameters are used. 

Per Column – Specifies which columns get the number of tiles modified by the Change parameter. 

Change – Changes the number of tiles for the columns specified. Smaller values increase the number of tiles. 

 

Multipliers



 

 

Mode – Specifies the multiplication mode of the colors. 

Multiplier – Multiplies the RGB numbers for each pixel of the top layer with the RGB number of the corresponding pixel from the bottom layer. The result is a darker picture. 
Blend Amount  Takes each pixel from the top layer if present. Otherwise the bottom layer is used.

Color Tile – Blends between a color and a texture, if specified. 

Color Mortar – Blends between a color and a texture, if specified. 

 

 

Texture Placement



 

Type – Controls how the texture will be positioned on the geometry. 

2D (UV Channel) – The texture will use the object UV coordinates. 
Environment 
– This mode is applicable if the map is connected to an Environment slot or a Dome light. 

 

2D (UV Channel)


UV Channel/Set – Specifies the index of the mapping channel data to use. A value of -1 will take the first available channel. 

Repeat U/V – Determines how many times the texture will be repeated in the 0 to 1 UV square.

Offset U/V – Controls the texture offset in the U and V direction. 

Rotate – Rotates the texture (in degrees). 

Tile U/V – Tiles the texture in the U and V direction. If the option is disabled, the Default texture color will be used outside the 0 to 1 UV square. 

Mirror U/V  – Mirrors the texture in the U and V direction separately. The option will cut the texture in the half flipping one side vertically or horizontally. This can be used to avoid seams in-between non-tileable repeated textures. 

Double-sided – Enables both sides of the object to be affected by the UVW data. 

 

Environment 




Mapping – Specifies the type and shape of the texture. 

Angular
Cubic
Spherical
Mirror Ball
Screen

Rotate H – Specifies the amount to adjust the texture's horizontal rotation. 

Flip H – Flips the environment sphere horizontally.  

Rotate V – Specifies the amount to adjust the texture's horizontal or vertical rotation.  

Flip V – Flips the environment sphere vertically. This option is active only in Spherical Mapping. 

Ground – Enables ground projection of the texture.  

Position X/Y/Z – Offsets the ground projection along the X/Y/Z axis. 

Raduis – Specifies a projection radius. Can be used to control the scale of the projection.  

2d Transformation – see 2D (UV channel) parameters.