This page includes details on the items available from the main V-Ray menu in the SketchUp interface.
V-Ray includes a menu with easy shortcuts to some of the most commonly used V-Ray components.
The menu consists of nine different submenu's: Asset Editor, File Path Editor, Frame Buffer, V-Ray Rendering, V-Ray Lights, V-Ray Objects, Tools, Pack Project and Help.
|Asset Editor||Opens the Asset Editor.|
|File Path Editor||Opens the File Path Editor.|
|Frame Buffer||Opens the V-Ray Frame Buffer.|
|V-Ray Rendering||Opens the V-Ray Rendering sub-menu.|
|V-Ray Lights||Opens the V-Ray Lights sub-menu.|
|V-Ray Objects||Opens the V-Ray Objects sub-menu.|
|Tools||Opens the V-Ray Tools sub-menu.|
|Pack Project||Allows you to create a Zip file that contains the .skp file and all the assets used in the file (textures, environment maps, proxies, etc).|
|Help||Opens the Help menu.|
V-Ray Rendering Submenu
This submenu contains shortcuts to general V-Ray components.
Renders the current view with the V-Ray production renderer.
Starts a V-Ray Interactive Render.
|Viewport Render||Starts a render directly in the viewport.|
|Viewport Render Region||Lets you specify a render region in the viewport.|
|Export VRScene||Exports a VRScene for render.|
Exports the viewport.
|Batch Render||Starts a V-Ray Batch Render.|
V-Ray Lights Submenu
This submenu contains shortcuts for creating V-Ray Lights.
|Rectangle Light||Creates a V-Ray Rectangle Light, also known as Area Light. Specify three points in the viewport to define the rectangle and create the light.|
|Sphere Light||Creates a V-Ray Sphere Light. Click in the viewport to define the sphere and create the light.|
|IES Light||Creates a V-Ray IES Light. Click in the viewport to define the cone of light.|
|Spot Light||Creates a V-Ray Spotlight. Click in the viewport to define the spotlight's cone of light.|
|Omni Light||Creates a V-Ray Omni Light, also known as an Omni Light. Click in the viewport to place the point light.|
|Dome Light||Creates a V-Ray Dome Light. Click in the viewport to place the sphere. Rhino will prompt the user to specify a dome light texture.|
|Convert to Mesh Light|
Creates a V-Ray Mesh Light from a specified mesh. Click a mesh in the viewport to turn it into a Mesh Light.
V-Ray Object Submenu
This submenu contains shortcuts for creating V-Ray Geometry objects.
|Infinite Plane||Creates a V-Ray Infinite Plane.|
|Export Proxy||Exports a V-Ray Proxy object.|
|Import Proxy or VRScene||Imports a V-Ray Proxy object or a V-Ray Scene file into the scene.|
|Add Fur to Selection||Creates a V-Ray Fur Object. Specify an object in the viewport that the fur will be applied to.|
|Convert to Clipper||Creates a V-Ray Mesh Clipper plane.|
This submenu contains shortcuts for additional V-Ray functions.
|Light Intensity Tool||When clicked the intensity of any light can be adjusted in the viewport by left clicking and dragging up or down.|
|Camera Focus Tool||Sets a focus point for the camera directly in the viewport.|
|Wipe V-Ray data from project||Purges the scene of all V-Ray related information. This includes the removal of all V-Ray Lights, Component Definitions, Proxies, and Materials.|
|Randomize Scene Material ID||Allows you to assign a random color ID to your materials. This provides a workaround for materials from v2.0 scenes which all have black color IDs.|
|GPU Device Selection||Opens the GPU Selection menu.|
This submenu contains shortcuts for V-Ray Help functions.
|Online Help||Brings you to the Chaos Group Online help site.|
|License||Allows you to open the Online license server and to release your license.|
|About V-Ray||Shows you information about the installed version|
Object ID Context Submenu
This submenu is only visible when right-clicking on a group or component and contains the tools to set/change and remove an Object ID number.
|Set||Opens an Object ID pop-up window, where you can assign or change a numeric value as an object ID.|
|Remove ID||Remove the set Object ID.|
|Select Similar||Adds to the selection all other objects with the same ID number.|
|Clear all IDs||Removes the assigned Object ID value(s).|
|List of Object IDs||Lists all set object IDs in the scene. Each one can be changed or removed.|
UV Tools Context Submenu
This submenu is only visible when right-clicking on an object with textured material already assigned to it. When used, the textured material gets projected to each geometry face, not the object itself.
|Tri-Planar projection (World)||Applies Tri-Planar projection UV coordinates to the currently selected object.|
|Tri-Planar projection (Fit)||Applies cubic projection UV coordinates to the currently selected object.|
|Spherical projection (World)||Applies world-space spherical projection UV coordinates to the currently selected object.|
|Spherical projection (Fit)|
Applies spherical projection UV coordinates to the currently selected object. The texture image will fit the size of the object.
|Remove materials||Removes all materials applied to the current selection group and all its child objects.|
The V-Ray UV Tools can be used to apply a material and set the mapping at the same time. This can be achieved by executing the V-Ray UV Mapping function with a material selected and the Paint Bucket (SketchUp tool) active.