This is a legacy documentation space! Please refer to V-Ray Next for SketchUp for most up-to-date information.

This page includes details on the items available from the main V-Ray menu in the SketchUp interface.

 

Page Contents

 

Overview


V-Ray includes a menu with easy shortcuts to some of the most commonly used V-Ray components.

The menu consists of nine different submenu's: Asset Editor, File Path Editor, Frame Buffer, V-Ray Rendering, V-Ray Lights, V-Ray Objects, Tools, Pack Project and Help

 

 

 

V-Ray Submenu




MenuDescription
Asset EditorOpens the Asset Editor.
File Path EditorOpens the File Path Editor.
Frame BufferOpens the V-Ray Frame Buffer.
V-Ray RenderingOpens the V-Ray Rendering sub-menu.
V-Ray LightsOpens the V-Ray Lights sub-menu.
V-Ray ObjectsOpens the V-Ray Objects sub-menu.
ToolsOpens the V-Ray Tools sub-menu.
Pack ProjectAllows you to create a Zip file that contains the .skp file and all the assets used in the file (textures, environment maps, proxies, etc).
HelpOpens the Help menu.

 

V-Ray Rendering Submenu


This submenu contains shortcuts to general V-Ray components.

 

 

MenuDescription
Render

Renders the current view with the V-Ray production renderer.

Render Interactive

Starts a V-Ray Interactive Render.

Viewport RenderStarts a render directly in the viewport.
Viewport Render RegionLets you specify a render region in the viewport.
Export VRSceneExports a VRScene for render.
Export Viewport

Exports the viewport.

Batch RenderStarts a V-Ray Batch Render.

 

V-Ray Lights Submenu


This submenu contains shortcuts for creating V-Ray Lights.

 

 

MenuDescription
Rectangle LightCreates a V-Ray Rectangle Light, also known as Area Light. Specify three points in the viewport to define the rectangle and create the light.
Sphere LightCreates a V-Ray Sphere Light. Click in the viewport to define the sphere and create the light.
IES LightCreates a V-Ray IES Light. Click in the viewport to define the cone of light.
Spot LightCreates a V-Ray Spotlight. Click in the viewport to define the spotlight's cone of light.
Omni LightCreates a V-Ray Omni Light, also known as an Omni Light. Click in the viewport to place the point light.
Dome LightCreates a V-Ray Dome Light. Click in the viewport to place the sphere. Rhino will prompt the user to specify a dome light texture.
Convert to Mesh Light

Creates a V-Ray Mesh Light from a specified mesh. Click a mesh in the viewport to turn it into a Mesh Light.

 

V-Ray Object Submenu


This submenu contains shortcuts for creating V-Ray Geometry objects.

 

 

MenuDescription
Infinite PlaneCreates a V-Ray Infinite Plane.
Export ProxyExports a V-Ray Proxy object.
Import Proxy or VRSceneImports a V-Ray Proxy object or a V-Ray Scene file into the scene.
Add Fur to SelectionCreates a V-Ray Fur Object. Specify an object in the viewport that the fur will be applied to.
Convert to ClipperCreates a V-Ray Mesh Clipper plane.

Tools Submenu


This submenu contains shortcuts for additional V-Ray functions.

 

 

MenuDescription
Light Intensity ToolWhen clicked the intensity of any light can be adjusted in the viewport by left clicking and dragging up or down.
Camera Focus ToolSets a focus point for the camera directly in the viewport.
Wipe V-Ray data from projectPurges the scene of all V-Ray related information. This includes the removal of all V-Ray Lights, Component Definitions, Proxies, and Materials.
Randomize Scene Material IDAllows you to assign a random color ID to your materials. This provides a workaround for materials from v2.0 scenes which all have black color IDs.
GPU Device SelectionOpens the GPU Selection menu.

 

Help Submenu


This submenu contains shortcuts for V-Ray Help functions.

 

 

MenuDescription
Online HelpBrings you to the Chaos Group Online help site.
LicenseAllows you to open the Online license server and to release your license.
About V-RayShows you information about the installed version

 

Object ID Context Submenu


This submenu is only visible when right-clicking on a group or component and contains the tools to set/change and remove an Object ID number.

 

 


 

 

 

 

 

MenuDescription
SetOpens an Object ID pop-up window, where you can assign or change a numeric value as an object ID.
Remove IDRemove the set Object ID.
Select SimilarAdds to the selection all other objects with the same ID number.
Clear all IDsRemoves the assigned Object ID value(s).
List of Object IDsLists all set object IDs in the scene. Each one can be changed or removed.

 

 

UV Tools Context Submenu


This submenu is only visible when right-clicking on an object with textured material already assigned to it. When used, the textured material gets projected to each geometry face, not the object itself. 

 

 

MenuDescription
Tri-Planar projection (World)Applies Tri-Planar projection UV coordinates to the currently selected object.
Tri-Planar projection (Fit)Applies cubic projection UV coordinates to the currently selected object.
Spherical projection (World)Applies world-space spherical projection UV coordinates to the currently selected object. 
Spherical projection (Fit)

Applies spherical projection UV coordinates to the currently selected object. The texture image will fit the size of the object.

Remove materialsRemoves all materials applied to the current selection group and all its child objects.


The V-Ray UV Tools can be used to apply a material and set the mapping at the same time. This can be achieved by executing the V-Ray UV Mapping function with a material selected and the Paint Bucket (SketchUp tool) active.