This page provides information on the V-Ray Scene Geometry object.
V-Ray Scene (.vrscene) is a file format which allows for assets, such as geometry, materials, and lights, to be shared together between all platforms that run V-Ray.
A VRayScene object is the result of importing a .vrscene file into your scene from the V-Ray Import Proxy option. Once imported, its parameters are available in the Asset Editor's Geometry tab.
||V-Ray Objects Toolbar|| > Import Proxy
||Extensions|| > V-Ray > V-Ray Objects > Import Proxy or VRScene
File Path – Specifies the VRScene file.
Preview Type – Specifies the viewport preview type. This does not affect the final render.
Preview Faces – Uses an automatically generated number of preview faces.
All Faces – Displays the full model.
Bounding Box – Displays a preview of the .vrscene using bounding boxes.
Point (Origin) – Displays the point of origin and axes directions stored within the VRScene geometry.
Face Count – Sets the preview face count for the preview if Preview Faces is selected.
Lights – When enabled, lights from the imported VRScene will illuminate the current scene.
Be aware that depending on the V-Ray scene details, using the All Faces preview type can put substantial load on your system.
Enabled () – Turns the Animation on and off.
Offset – Offsets the beginning of the animation by the given number of frames. You can use positive as well as negative values here. The default value of 0.0 starts the animation at the first available frame.
Playback Type – Determines how playback will behave.
Loop – The animation plays to the end and loops back to the first frame once it has finished.
Once – The animation plays once.
Ping-pong – The animation is looped by playing it backwards once the last frame has been reached and then playing it forward again when the first frame is reached again.
Playback Speed – A multiplier for the speed of the animation. A value of 1.0 plays the animation at normal speed, while 2.0 plays it at double speed and 0.5 plays it at half speed.
Animation Start – Specifies the frame used for the beginning of the animation.
Animation Length – Specifies the number of frames used to play the animation.
- Any external assets associated with the imported .vrscene file need to be accessible (have valid paths) for proper render results. Such assets may include image, .ies or .vrmesh files. Alternatively, the assets need to reside in the same folder as the .vrscene file.
- Cameras and render settings are not imported from .vrscene files even if they are present in the files themselves.
- .vrscene files can be exported from Extensions > V-Ray > Export > Export VRScene File (at Render) or Asset Editor > Render button > Export V-Ray Scene File.
- VRayScene proxies do not respond to changes during Interactive rendering. Any transformations or parameter changes of the proxy during Interactive rendering may cause unexpected behavior.