This is a legacy documentation space! Please refer to V-Ray Next for SketchUp for most up-to-date information.

This page provides details on the tools available in the toolbar available in the main UI.

 

Page Contents

 

Overview


V-Ray includes a toolbar with easy shortcuts to some of the most commonly used V-Ray components.

 

 

 

By default the toolbar consists of three floating toolbars, that can be docked where needed in the SketchUp interface. The V-Ray Toolbars can be easily pulled from any docked position to either a horizontal or vertical toolbar by pulling at the top end of each toolbar.

 

Toolbar Functions


The V-Ray toolbar provides the functions listed below. Note that all buttons check if V-Ray (or respectively V-Ray Interactive) is the current renderer, and if not, will prompt you to set the renderer to V-Ray.  When you click on the V-Ray (or respectively V-Ray Interactive) button in the toolbar the icon background changes color.  The render buttons can be clicked again to stop a render.

 

ButtonDescription

Shows the Asset Editor window

Starts or stops a non-Interactive render.

Starts or stops an Interactive Render.

Triggers an Interactive render in the SketchUp viewport.

Allows render regions to be selected in the viewport.

Starts or stops a Batch render. This will iterate through all scenes of the SketchUp project and render them one at a time.

Shows the V-Ray Frame Buffer (VFB)

Allows the camera to move without updating the render view during Interactive Rendering.

Activates the Rectangle Light tool. Click and drag in a viewport to create the light.

Activates the Sphere Light tool. Click and drag in a viewport to create the light.

Activates the Spotlight tool. Click and drag in a viewport to create the light.

Activates the IES Light tool. Click and drag in a viewport to create the light.

Activates the Omni Light tool. Click in a viewport to create the light.

Activates the Dome Light tool. Click in a viewport to create the light.

Creates a Mesh Light. Converts the selected Group or Component into a V-Ray Mesh Light object.

Adjusts the light intensity by click-dragging over a light source in the viewport.

Creates an Infinite Plane object. Click in a viewport to create the object.

Exports the selected Group or Component as a .vrmesh file. Optionally, replaces selection with the created V-Ray Proxy.

Imports a .vrmesh file as a V-Ray Proxy object in the scene.

Converts the selected Group or Component into a V-Ray Fur object.

Creates a Clipper Plane. Converts the selected Group or Component into a V-Ray Mesh Clipper object.