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  1. Global Illumination

    stored during the first pass. When using Interactive rendering, only Progressive Caustics are supported! If Photon Map method is selected, V-Ray silently falls back to Progressive method.       Caustics – Enables or disables rendering of caustics.   Progressive Caustics Multiplier – Controls the strength
    V-Ray for SketchUpOct 12, 2023
  2. Global Illumination

    engine   Caustics V-Ray supports the rendering of caustics effects by using one of the following techniques: photon mapping or progressive. The new … . When using Interactive rendering, only Progressive Caustics are supported! If Photon Map method is selected, V-Ray silently falls back to Progressive method
    V-Ray for RhinoOct 12, 2023
  3. Render Settings | Common Tab

    will be used for for scanline stripe 'bucket' rendering. Progressive – The CPU progressive engine is used. This engine does not require a graphics card …  – Restarts the rendering while in Progressive render mode. Texture Filter Type – Used to select the filtering algorithm to use when remapping pixels from
    V-Ray for NukeAug 11, 2020
  4. Caustics

    in the scene. Optional: It is strongly recommended to set time limit when rendering with Progressive Caustics, rather than relying on Noise Threshold value only … This page provides information on the Caustics rollout. Overview V-Ray supports the rendering of caustics effects by using one of the following techniques
    V-Ray for 3ds MaxOct 12, 2023
  5. V-Ray Render

    ) – Switches between Progressive and Bucket sampling methods.   Quality (Integer) – Controls the rendered image quality. The option only affects the Production rendering … the regularity of post effects updates during progressive rendering - Denoiser, Lends Effects, Lighting Analysis. It sets the approximate percentage of render time
    V-Ray for RhinoDec 14, 2023
  6. GPU Frame Buffer

    -effects update rate – The frequency of post-effects updates, such as denoising and lens effects, during progressive rendering; roughly the percentage of time calculations are allowed to take compared to the total render time. Zero disables updates during progressive rendering. Larger values cause the effect to be updated
    V-Ray for 3ds MaxJan 29, 2024
  7. Image Sampler

    for the Progressive sampler, which stores the entire image in memory before beginning the rendering process. The Bucket sampler, on the other hand, stores only the summed … for calculating a pixel's color based on the colors within and around it. Each pixel in a rendering can have only one color. To get the color of a pixel, V-Ray calculates
    V-Ray for 3ds MaxNov 24, 2023
  8. IPR Tab

    Max. Render Time (min) – Since V-Ray IPR uses progressive path tracing, it would never stop rendering unless specified otherwise. This option specifies … unsupported options are disabled from the parameters.  Auto. Settings – Sets predefined optimal settings. Progressive RPP – When enabled, IPR starts rendering
    V-Ray for HoudiniMar 11, 2024
  9. c4d2024_62010_RenderSettings_VRay_GPU_Progressive_properties.png

    V-Ray for Cinema 4D / … / Image SamplerFeb 08, 2024
  10. c4d2024_62010_RenderSettings_VRay_Progressive_properties.png

    V-Ray for Cinema 4D / … / Image SamplerFeb 08, 2024